When my mom gives me computer use, I'll probably be working on one of these 2 maps for atleast a few minutes:
Abysmall Reign RPG. You start out with a Reaver. The setup is similar to DBZ All Sagas in that you can either go to Training, Training(harder), Training(hardest), timed training, or go to quest. However, this includes a "Quest Objectives", "Monster Dictionary" so you can view the stats for all the enemies youve killed, and also, for bosses, the battle system that I contributed somewhat to in Rev's Battle System 4.
Except perhaps modified a bit. Plus, there'll be more spells(9 per unit class), and you can upgrade your HEro.
I.E. Reaver will can turn into Prentice Paladin(fists), which can turn into Prentice Paladin(Long Dagger).
Or, should that use too many units because of the Mage and Knight classes, along with too much space and tmie, I'll simply use the Weapon Per Unit thing, where each unit represents a weapon.
Cross Works. IT's a wierd map, in which there's a bunch of + shaped things made of crystals. They're hollow, and you run around in them. When you move to one of the tips, it teleports you to the center of whatever one the tip is pointing at. You can place traps, or upgrade. I don't have much figured out for the map yet, however.
NP.
I didn't do much. All I did, other than arguing about the unit-under-Hero idea is better, is help you make sure the Lurker doesn't unburrow when attacked, anyways.
About 3 more maps? Oh well... with me, it'll probably be, maybe, 0.0001(I've got 0.00009 so far in completely dropped, horrified, messed up, mutilated, odified, etc. maps...)