Staredit Network

Staredit Network -> UMS Assistance -> Enter and Exit Trigger
Report, edit, etc...Posted by Sinister_X on 2005-07-01 at 05:23:47
whats the location and trigger set up for entering and exiting things
first of all you should understand that i am not sure how to make a location follow a unit. secondly let me tell you the set up

two becons one labeled enter and the other exit. they each have a location with the same name as becon.

an area for the pilot while he is conrtoling the veichle with the location name of Piloting

a location around the unit lets say its a goliath. how can i make it where while player one stands on becon "Enter" he enters any umanned "veichcles" and if player one stands on becon exit he will exit a unit or do nothing if he is already out.

thanks for any help givin
Report, edit, etc...Posted by LethaL on 2005-07-01 at 08:57:40
I made a small experimental map on something very similar to this:

[attachmentid=11052]

Basicly, it uses death counts to detect whether or not you are in the Goliath. When the Marine goes near the Goliath and the Goliath is in the Marine's location 'P1,' Then you will 'Enter' it (Only when Deaths of Goliath = 0). Once you're in, you can move the Civilian that was created in the top right onto the beacon and you will 'Exit' the Goliath. You have to move away from it ro reset the deaths to 0 so you can re-enter.

Report, edit, etc...Posted by Snipe on 2005-07-01 at 09:06:53
Yea i don't really undersand your question. I hope lethy did. His example will probly help you. If i could understand your question than i could help more.
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