I was having a bit of trouble with implementing a mobile grid system in a map I was making, so I experimented around a bit.
Unfortunately, I found out that if I create nine units in a nice square, then even if they always look the same, the order in which they are created (and therefore also the order in which they are removed) varies depending on where in the map you made the grid!
An example map is attached.
The problem is this: I make a mobile grid of 9 guardians in two locations, and number them off with units labelled 1 through 9, but I find different patterns in those two locations.
CODE
| Location A | Location B |
|--------------|--------------|
| 3 4 7 | 3 6 8 |
| 2 6 8 | 2 5 9 |
| 1 5 9 | 1 4 7 |
It seems to happen with a range of units.
This is quite frustrating, because it seems to mean that many units can no longer be used reliably in a mobile grid system.
Has anyone else done enough testing to work out which units (if any) will create a nice grid which is always created in the same order every time?
Or a good way to avoid this problem?