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Staredit Network -> UMS Assistance -> Is there a list of the cloackable's?
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-07-03 at 12:40:08
I was just wondering if there was a list of units/buildings/stuff u can cloack with triggers without StarCraft crashing.

ADDITION:
So nobody has one?....
Report, edit, etc...Posted by KaboomHahahein on 2005-07-03 at 13:31:13
I got this one off of scindex. I'm pretty sure that we have something similair to this in our DLDB but I forgot which category it is in.

http://www.scindex.com/articles.php?id=30
Report, edit, etc...Posted by Deathknight on 2005-07-03 at 14:02:15
He's probably looking for the disable-enable method list as well, and including the Arbiter-burrow glitch.

CODE
====================================================================================================
F.    **OTHER**
====================================================================================================



 ************************************************
 *I.*Cloakable game units/buildings without mods*
 ************************************************


----------
   1.*Cloaking Methods*
       
       •*Cloaking with spells*
          You will have to research the ability to cloak, then cloak the unit. See F. I. 3. "Cloakable with spells".

       •*Cloaking with glitches*
          You will have to scroll up and read the glitches. See F. I. 5. "Cloakable with 'Glitches'".

       •*Cloaking using 'Set Doodad State'(Method 1)*
          You can cloak certain units and buildings, but they can't be controlled. Place a location over the building or unit to be cloaked, then have a trigger run called "Set doodad state". You need to Disable Doodad state for -unit/building- at -location-. For a list of cloakable units/buildings, see F. I. 6. "Cloakable with 'Set Doodad State'(Method 1)".

       •*Cloaking using 'Set Doodad State'(Method 2)*
          With this version, you can controll the unit cloaked, though buildings can't be cloaked. Place a location over the unit(the unit must be out of sight or the game will crash for you), then have the triggers look something like this:  ~CONDITIONS~ Whatever.  ~ACTIONS~ Create 1 -unit- at -location- for -player-,  Disable doodad state for -unit- at -location-,  Wait 0 milliseconds,  Enable doodad state for -unit- owned by -player- at -location-,  Order all -unit- owned by -player- at -location- move to -location-.  (TRIGGER 2) ~CONDITIONS~ -Player- brings -quantity- -unit- at -location-.  ~ACTIONS~ Move all -unit- owned by -player- at -location- to -location-.

       •*Cloaking using 'Set Doodad State'(Method 2.5)* (Thanks to Nozomu!)
          This is basically the same as "Cloaking using 'Set Doodad State'(Method 2)" except in ACTIONS, BEFORE everything else, but AFTER the "Create -unit-", wait 2000 milliseconds or more.

----------
   2.*Already Cloaked*

       A list of units that are already cloaked in the game.

      •Dark Templar(hero)
      •Protoss Observer
      •Protoss Dark Templar
      •Zeratul

----------
   3.*Cloakable with Spells*

       A list of units that can cloak using a researched or already researched ability to cloak.

      •Terran Ghost
      •Terran Wraith
      •Sarah Kerrigan(Ghost)
      •Infested Karrigan(Infested Terran)
      •Tom Kazansky(Wraith)
      •Infested Duran
      •Samir Duran(Ghost)
      •Alexei Stukov(Ghost)

----------
   4.*Can Cloak Others*

       A small list of units that can cloak other units within the cloaking range,
 
      •Danimoth
      •Protoss Arbiter

----------
   5.*Cloakable with 'Glitches'*

       Units that can be cloaked with any glitches in the above sections.

     *UNITS*
      •Zerg Hydralisk
      •Zerg Zergling
      •Zerg Drone
      •Zerg Defiler
      •Infested Terran
      •Zerg Lurker
      •Unclean One(Defiler)
      •Hunter Killer(Hydralisk)
      •Devouring One(Zergling)

     *BUILDINGS*(You will need to cloak a drone then build these buildings after it has cloaked)
      •Zerg Nydus Canal
      •Zerg Defiler Mound
      •Zerg Hydralisk Den
      •Zerg Spire
      •Zerg Greater Spire
      •Zerg Queen's Nest
      •Zerg Evolution Chamber
      •Zerg Spawning Pool
      •Zerg Ultralisk Cavern

----------
   6.*Cloakable with 'Set Doodad State'(Method 1)*

       See F. I. 1. "Cloaking Methods" to find out how this works. The units here are immobile.


     *UNITS*
      •Terran Marine
      •Terran Ghost
      •Terran Firebat
      •Terran Siege Tank(Tank Mode)
      •Terran Science Vessel
      •Nuclear Missile
      •Jim Raynor(Marine)
      •Sarah Karigan(Ghost)
      •Samir Duran(Ghost)
      •Alexei Stukov(Ghost)
      •Gui Montag(Firebat)
      •Edmund Duke(Tank Mode)
      •Magellan(Science Vessel)

      •Zerg Broodling
      •Zerg Egg
      •Infested Duran


     *POWERUPS*
      •Khalis Crystal
      •Uraj Crystal
      •Psi Emitter
      •Young Chrysalis
      •Khaydarin Crystal
      •Data Disc

      •Mineral Chunk(Type 1)
      •Mineral Chunk(Type 2)

      •Vespene Orb(Protoss Type 1)
      •Vespene Orb(Protoss Type 2)
      •Vespene Sac(Zerg Type 1)
      •Vespene Sac(Zerg Type 2)
      •Vespene Tank(Terran Type 1)
      •Vespene Tank(Terran Type 2)


     *BUILDINGS*
      •Terran Barracks
      •Terran Bunker
      •Terran Supply Depot
      •Terran Engineering Bay
      •Terran Factory
      •Terran Machine Shop
      •Terran Nuke Silo
      •Terran Control Tower
      •Ion Cannon

      •Protoss Assimilator
      •Protoss Temple
      •Protoss Observatory
      •Protoss Robotics Facilty
      •Protoss Citadel of Adun
      •Protoss Gateway
      •Protoss Cybernetics Core
      •Protoss Templar Archives
      •Protoss Forge
      •Protoss Stargate
      •Protoss Fleet Beacon
      •Protoss Arbiter Tribunal
      •Protoss Robotics Support Bay
      •Protoss Shield Battery
      •Protoss Photon Cannon
      •Khaydarin Crystal Formation
      •Stasis Cell/Prison

      •Zerg Overmind(With Shell)


     *OTHER*
      •Terran Beacon
      •Terran Flag Beacon

      •Zerg Beacon
      •Zerg Flag Beacon

      •Protoss Beacon
      •Protoss Flag Beacon


----------
   7.*Cloakable with 'Set Doodad State'(Method 2)*

       See F. I. 1. "Cloaking Methods" to find out how this works. This is units only. Units with spells will find their energy go down instead of up. Looking at where the unit is 'moved to' may risk crashing the game.


     *UNITS*
      •Terran Marine
      •Terran Ghost
      •Terran SCV
      •Terran Firebat
      •Terran Battlecruiser(Crashes if you move 'down', but could be easily fixed with a 3rd party patch)
      •Gui Montag(Firebat)
      •Jim Raynor(Marine)
      •Arcturus Mengsk(Battlecruiser)(Crashes if you move 'down', but could be easily fixed with a 3rd party patch)
      •Hyperion(Battlecruiser)(Crashes if you move 'down', but could be easily fixed with a 3rd party patch)
      •Norad II(Battlecruiser)(Crashes if you move 'down', but could be easily fixed with a 3rd party patch)
      •Gerard DuGalle(Battlecruiser)(Crashes if you move 'down', but could be easily fixed with a 3rd party patch)
      •Samir Duran(Ghost)
      •Alexei Stukov(Ghost)
      •Sarah Kerrigan(Ghost)

      •Protoss Dragoon
      •Fenix(Dragoon)

      •Zerg Devourer
      •Zerg Larva(may crash, if it doesn't, it will create a rock sprite and become cloaked)(Thanks Clokr!) <THIS REQUIRES MORE MOVE TRIGGERS TO MOVE IT AROUND WITHOUT PLAYER VISION TO MAKE IT STABLE>
      •Zerg Drone
      •Zerg Egg(Cloaked if morphed from a cloaked Larva)(Thanks Clokr!)
      •Zerg Overlord(Cloaked if morphed from a cloaked Larva)(Thanks Clokr!)
      •Zerg Ultralisk(Cloaked if morphed from a cloaked larva)(Thanks Clokr!)
      •Zerg Scourge
      •Zerg Queen
      •Zerg Guardian
      •Zerg Mutalisk
      •Zerg Zergling
      •Zerg Defiler
      •Zerg Hydralisk
      •Zerg Lurker(Cloaked only if a Hydralisk morphs into a lurker)
      •Zerg Broodling(Is completely invisible and immobile. If an attack is attempted, the game will crash. You can use a transport to move it then set it down again.)
      •Infested Terran
      •Infested Kerrigan(Infested Terran)
      •Matriarch(Queen)
      •Hunter Killer(Hydralisk)
      •Devouring One(Zergling)
      •Kukulza(Mutalisk)
      •Kukulza(Guardian)
      •Infested Duran
      •Unclean One(Defiler)
     

     *BUILDINGS* (Buildings can't be cloaked by the trigger, but can be morphed[cloaked] by the drone who was cloaked by the trigger)
      •Zerg Hatchery
      •Zerg Lair
      •Zerg Hive
      •Zerg Creep Colony
      •Zerg Sunken Colony
      •Zerg Spore Colony
      •Zerg Nydus Canal
      •Zerg Defiler Mound
      •Zerg Hydralisk Den
      •Zerg Spire
      •Zerg Greater Spire
      •Zerg Queen's Nest
      •Zerg Evolution Chamber
      •Zerg Spawning Pool
      •Zerg Ultralisk Cavern


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   8.*Cloakable with 'Set Doodad State'(Method 2.5)*

       See F. I. 1. "Cloaking Methods" to find out how to use this. This method of cloaking can cloak everything in "Cloakable with 'Set Doodad State'(Method 2)" and the other units listed below.


     *UNITS*
      •Protoss Dark Archon
      •Protoss Archon


Using Set Doodad State method 2, you can SOMETIMES cloak zealots and high templars(including heroes).
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-07-04 at 03:23:15
Allright, thx. Kaboom's list was very usefull. Most stuff in Deathknights I already knew. I once cloacked a nydus chanel in melee, that was fun.
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