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Staredit Network -> UMS Assistance -> What is the best way to do this?
Report, edit, etc...Posted by r[s]t on 2005-07-02 at 20:16:17
In my new map i want a sacerfice system where u bring units to a place to sacerfice.


HEres how i thought it should work

Game starts>5 minute countdown begins
End of countdown> display nessage "sacerfice pit is opening for 3 minutes>disable doodad state
set countdown 3 minute
end of countdown>units at sacerfice area sacerficed( kill units at sacerfice pit)>enable doodad state
repeat

the sacerfice pit is a floor hatch.

The tirgger i had in mind didnt work....

also when the pit is opened, i want when the player brings 5 "ghost" to the sacerfice area, when the trigger kills the 5 ghost, i want a new units to be given to the current player as a reward. How do i do that?

and one more

during the sacerfice if a player doesnt bring anything to sacerfice, kill 5 units for player.

switches... hmmm

------------------------------------
A team will have lots of ghost.
IF one of the ghost gets a kill score of 50 a location will center on it a replace it with a better unit. But how do i make it so the player wont be killing his own units with the ghost? SO he wont be able to feed himself or use his allyies for feed?
-------------------------------------

anti bs-system. There are guntraps owned by p8 around each players base.

Condition
always
Player unallies

action
player 8 unallies with "backstabing player"
force backstabber to ally
p8 allys with bsing player after 3 seconds


THANKS














Report, edit, etc...Posted by Shadow181 on 2005-07-02 at 22:00:41
What a noob, okay I will help out all I can:
1 & 2: SACRIFICE & REWARDS: Seperate triggers, and switches for each set of guys and timezones.
3: UPGRADING GHOSTS: I don't think you can count a SINGULAR unit's kills but set a trigger so that when the player has X amount of Kill points, ghosts are worth 350, so if you want 10 ghost kills the trigger will be as follows:

Trigger
Description:
hmm
Players:
¤ the player(s)
Conditions:
¤ Score(Kills, 3500)
Actions:
¤ set score(kills, subtract, 3500)
¤ move location(W/E location, anywhere, terran ghost)
¤ remove unit at location(W/E location, terran ghost, 1)
¤ create unit at location(W/E unit, W/E amount, W/E location) [will select unit closest to the bottom left corner, I think]
¤ Wait(1) [for safety]
¤ preserve trigger [if U want]



And if they want to kill their own units or allies then it is their problem not your's.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-02 at 22:31:44
your dad
Report, edit, etc...Posted by r[s]t on 2005-07-02 at 23:18:52
oh great thanks, i'll just use my shit system
Report, edit, etc...Posted by Shadow181 on 2005-07-03 at 07:00:15
QUOTE(r[s]t @ Jul 3 2005, 01:18 PM)
oh great thanks, i'll just use my shit system
[right][snapback]251164[/snapback][/right]


did I help???
Report, edit, etc...Posted by r[s]t on 2005-07-03 at 23:03:49
ummm no.

i figured a better way, instead of using 2 timers, i'll use one... sheesh


you know that snipers map?


how did they make the thing where u can unally a guy?

Report, edit, etc...Posted by in_a_biskit on 2005-07-03 at 23:56:35
You can always try to unally anyone by using the diplomacy menu in-game...
You can set alliance status using the action "Set Alliance Status".
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