Staredit Network

Staredit Network -> UMS Assistance -> Alliance Victory Problems
Report, edit, etc...Posted by TheOddAngel on 2005-07-03 at 10:54:05
Ok... Im ny battleground map I have 2 computers 6 humans. You can ally and everything but thats when the trigger messes up... If P1 Allys everyone its an automatic win because he has no more enemies... I know this is easy but Ive asked Temp and Kingra and they both cant figure it out... We shall be NoOblArs Together!

Trigger
Players:
¤ Force 2 (Human Players)
Conditions:
¤ Bring(NonAliedVictory,atmost,0,anyunit,Anywhere);
Actions:
¤ DisplayText("You Are Victorious");
¤ wait(3000);
¤ Victory();

Report, edit, etc...Posted by Forsaken on 2005-07-03 at 12:13:17
Have you tried manullay going trought every trigger? You may have the victory trigger mixed up. Easiest way to look at mass amounts of triggers is in trigedit through SCMDraft. Good Luck! w00t.gif
Report, edit, etc...Posted by TheOddAngel on 2005-07-03 at 12:27:20
theres only one victory trigger... Everything else is creating heros and gainign mineral triggers
Report, edit, etc...Posted by MapUnprotector on 2005-07-03 at 15:00:16
Are the players supposed to be allied to anyone they want and can change alliances whenever they want?
Report, edit, etc...Posted by TheOddAngel on 2005-07-03 at 15:43:31
Yes...
Report, edit, etc...Posted by MapUnprotector on 2005-07-03 at 15:49:39
I believe you need a system to detect if the person guy is allied to is allied back.
Report, edit, etc...Posted by Kyuubi. on 2005-07-03 at 16:18:43
I'm not sure if this works or not, did you add the allied victory? Allied victory would happen to everyone unless you can disable it until where you want it..
Report, edit, etc...Posted by MapUnprotector on 2005-07-03 at 16:39:23
The problem seems like one player can just ally everyone he wants, and win, without having the other players ally him back.
Report, edit, etc...Posted by TheOddAngel on 2005-07-03 at 22:59:12
That would be the problem bleh.gif
Report, edit, etc...Posted by in_a_biskit on 2005-07-04 at 00:03:06
Your trigger looks almost exactly like the trigger that is used in normal melee games...except that Blizzard uses the 'Command' condition instead of 'Bring'...so it should work. Do all the players start off allied? Try it with 'command' instead of 'bring', though I don't think it should make a difference.
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