Staredit Network

Staredit Network -> Modding Assistance -> Sounds in your Mod
Report, edit, etc...Posted by Captain.Geo on 2005-07-03 at 14:02:09
Hey I read that tutorial on using tblpad, winmpq, mpqdraft, and arsenal III. Its great I already started making my own version of starcraft. its coming out fine but I wanted to know how do I add my custom attack sounds. I removed the fragmentation grenades from the vulture and made it shoot a gauss rifle. I am sure I wont have much trouble changing around a few graphics to make it look alright but I'm not sure what to do about the sound problem can someone tell me what program to use and maybe a little walk through on using it
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-03 at 14:53:06
Either extract the .smk for vulture firing, or use ICECC to change which sound the attack animation will call.
Report, edit, etc...Posted by Captain.Geo on 2005-07-03 at 15:40:57
whats up with this stupid error its really aggrovating me whenever i open my units.dat that im working on to augment it some random things give me this error and when i do it on a clean unmodified units.dat it doesnt give me this error. it prevents me from saving this is exactly what it says "access violation at address 0055CACB in module 'EXCAL.DLL'. Read of address FFFFFFF"


augmentation:
i was trying to make a battle cruiser fire 3 halo rockets for its air attack. i tried to put factor as 3 and it gave me this error. i opened the default units.dat and i was able to change it fine WHY DOES THIS PROGRAM TORMENT ME SO!!!!!!!
Report, edit, etc...Posted by FeniX-Zealot on 2005-07-17 at 02:23:26

i dont know about the error but can i try out ure mod?
i just like to test mods i think their cool im new to them but i
enjoy figuring this stuff out and looking at all the good ones its really
a encouraging seeing something like that wanting to do it to
Report, edit, etc...Posted by Captain.Geo on 2005-07-17 at 03:57:36
QUOTE(FeniX-Zealot @ Jul 17 2005, 06:23 AM)
i dont know about the error but can i try out ure mod?
i just like to test mods i think their cool im new to them but i
enjoy figuring this stuff out and looking at all the good ones its really
a encouraging seeing something like that wanting to do it to
[right][snapback]264009[/snapback][/right]

not ready yet sorry dude only a couple things done wouldnt be very impressive right now but i will be sure to show you when its done if you leave your yahoo email address
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-17 at 05:16:58
Couldn't you just add the sound into the MPQ and edit the scripts so it calls the custom sound rather than Starcraft\Sound\... or the sound in the MPQ?
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-17 at 13:28:31
No, because I believe the sound call Iscript command is local.

Arsenal III likes to bug at odd times. However, changing the factor to 3 won't help your Battlecruiser fire 3 halo rockets. You need to look at its attack anim in ICECC and where you see something like this:

AttackWith1

Replace it with:

attack with 1
wait
attack with 1
wait
attack with 1
Report, edit, etc...Posted by BSTRhino on 2005-07-17 at 22:25:21
The fragmentation grenade launch sound is one that you need to dig deeper to find in the iscript. This is one of those things where I know the answer but I think it's better if I guide you to find it yourself instead of telling you straight out, because you'll learn how to solve similar problems in the future.

In the vulture's attack animation, it creates a sprite which represents the grenade launch. Look for this instruction. It's easiest to see if you're using ICE, because you can get a preview of the sprite, and see it's the grenade launch sprite. Now, memorise the sprite ID that the instruction creates, and decompile the iscript of that (it's easiest using IceCC). Look for a command that plays a sound. Now that you know where it is, it's your job to work out what to do with it to stop it from playing. I'm sure you can work it out.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-18 at 02:08:50
It's still simpler to replace the vulture firing sound with your own. That requires no Iscript.
Report, edit, etc...Posted by BSTRhino on 2005-07-18 at 18:08:41
I suppose so. It's kind of like surgeons believe the solution to everything is to cut you up, dieticians believe everything is caused by a chemical imbalance and pharmacists think everything can be fixed with the right drugs. I'm an iscripter, so 99% of the time my solutions involve the iscript. But I still think it's an exercise worth doing because of what can be learnt from it.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-19 at 03:24:45
Yes, true. but for industrial use you want the time-saving method. tongue.gif
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