Staredit Network

Staredit Network -> UMS Assistance -> HELP!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-04 at 05:25:45
I Need To Know If theres a way to make a unit not be able to see further than the block of terrain that it is standing in
Report, edit, etc...Posted by HeRtZ on 2005-07-04 at 05:32:17
just blind the unit? if you dont know how look in the database area
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-04 at 05:49:14
YES THANK YOU THAT IS AN EXCELLENT IDEA

ADDITION:
How Exactly Can I Blind It?
Report, edit, etc...Posted by pimpinelephant on 2005-07-04 at 06:00:15
This should help you out.
Use Tutorials Please
Report, edit, etc...Posted by Byuu on 2005-07-04 at 06:09:44
You may use:

Trigger
Description:
Trigger
Players:
¤ Player X
Conditions:
¤ Always
Actions:
¤ Execute AI script "Turn OFF Shared Vision for Player X"


Player X won't be albe to see his units (all).
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-04 at 06:57:16
i still cant get it to work..... and i dont want to make it so they cant see their unit i just want it so they are not able to see further than the block of terrain they are standing in ...
Report, edit, etc...Posted by HeRtZ on 2005-07-04 at 06:57:39
aha byuu that wont work silly
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-04 at 06:59:24
is there any way to get a computer to blind the civ that i am using in my map?
i tried it and even gave the medic a energy trigger and it still doesnt blind my unit
Report, edit, etc...Posted by HeRtZ on 2005-07-04 at 07:01:43
well spartan you can do this, make the blocks bigger , so you can see the other blocks, if you do this it will work happy.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-04 at 20:07:08
QUOTE
- Optic Flare -
*To blind a unit at a location, move the unit you want blinded to a place where there is a medic with blind enabled and the medic has enough energy to use blind.
*Computer medics will blind enemy units with 81 hp or higher. Other guides for this trick may say high priority units, but some careful testing by certified individuals shows it to be precisely 81 hp or higher. The HP of the medic is unimportant. This has been tested with heroes, air units, etc. All units 81 hp or higher will be blinded.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-04 at 21:35:15
I Have Noticed that i forgot to ENABLE blinding for the computer player that is why it wouldnt blind my unit.. lol

ADDITION:
I Looked At The Tutorial By Legacy Weapon But I Dont Get How To Make A Beacon Glow....
Report, edit, etc...Posted by l)ark_13 on 2005-07-05 at 01:18:02
I had a little trouble with that one at first too tongue.gif , but its pretty simple.

Just place a detector (spider mines or observers) over the beacons you want to glow, disable the beacons, then remove the detector. You have to have have only one beacon per location though or else it will only disable one beacon.

A map if you need example:
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-05 at 08:39:22
or u can put a scanner sweep(much easier)
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