I Need To Know If theres a way to make a unit not be able to see further than the block of terrain that it is standing in
just blind the unit? if you dont know how look in the database area
YES THANK YOU THAT IS AN EXCELLENT IDEA
ADDITION:
How Exactly Can I Blind It?
You may use:
| Trigger |
| Description: |
| Trigger |
|
| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Execute AI script "Turn OFF Shared Vision for Player X" |
Player X won't be albe to see his units (all).
i still cant get it to work..... and i dont want to make it so they cant see their unit i just want it so they are not able to see further than the block of terrain they are standing in ...
aha byuu that wont work silly
is there any way to get a computer to blind the civ that i am using in my map?
i tried it and even gave the medic a energy trigger and it still doesnt blind my unit
well spartan you can do this, make the blocks bigger , so you can see the other blocks, if you do this it will work

QUOTE
- Optic Flare -
*To blind a unit at a location, move the unit you want blinded to a place where there is a medic with blind enabled and the medic has enough energy to use blind.
*Computer medics will blind enemy units with 81 hp or higher. Other guides for this trick may say high priority units, but some careful testing by certified individuals shows it to be precisely 81 hp or higher. The HP of the medic is unimportant. This has been tested with heroes, air units, etc. All units 81 hp or higher will be blinded.
I Have Noticed that i forgot to ENABLE blinding for the computer player that is why it wouldnt blind my unit.. lol
ADDITION:
I Looked At The Tutorial By Legacy Weapon But I Dont Get How To Make A Beacon Glow....
I had a little trouble with that one at first too

, but its pretty simple.
Just place a detector (spider mines or observers) over the beacons you want to glow, disable the beacons, then remove the detector. You have to have have only one beacon per location though or else it will only disable one beacon.
A map if you need example:
or u can put a scanner sweep(much easier)