Staredit Network

Staredit Network -> UMS Assistance -> This file is invalid
Report, edit, etc...Posted by darth_ender on 2005-07-05 at 00:13:41
I'm sorry but I don't know exactly where else to post this. There have been problems that I've heard from people being unable to play certain maps because it said that the file name was invalid. I post this because this has afflicted my favorite map (both submissions of Operation: Suicide) and my own map (Queen of Blades). I noticed the same problem with Skyscraper Defense as well and it may have affected others of mine that I haven't checked out. This problem can easily be fixed. Simply delete the one between two brackets in the file name:
[1]
I don't know how those got inserted in there, but I want people to be able to enjoy my personal favorite maps (yes, that includes my own; so sue me for being proud). I hope this makes life a little easier for some.
Report, edit, etc...Posted by MillenniumArmy on 2005-07-05 at 00:45:51
Yea i dont get why Staredit Network's DLDB changes the name of the file by adding the extra [1] in it.

But i guess you could shorten your map name just by a little
Report, edit, etc...Posted by l)ark_13 on 2005-07-05 at 00:59:26
Do you mean when they try to play the game in Starcraft or try to open it in Staredit or download it from Staredit.net?
If they cant play it its because the file name is too long, like "Holy__Crap__D_2_[V1.44]". Its way too long.
I dont know why the file names are getting "[1]" added to them though. Ask one of the Download DB managers, they should know (DT_Battlekruser is a DDBM [download database manager]).
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-05 at 02:01:31
We wouldn't know. Ask Yoshi why the DLDB screws the filename, he coded it.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-05 at 08:38:06
just rename it if its too long smile.gif
Report, edit, etc...Posted by Centreri on 2005-07-05 at 10:34:52
if its regular file name 2 long, then just change it. If its .bak like u get when saving in starforge, then save as. I think it helps, and takes away all the .baks
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-05 at 10:44:17
or u can just open it in scxe n save it
Report, edit, etc...Posted by chuiu on 2005-07-05 at 11:38:10
Just stick it in a zip file.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-05 at 12:15:28
ahhh zip file! I hate that cuz then i'll have 2 extract it
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-05 at 13:51:05
And it will take days more to approve. I always approve maps not in zip files first so if I quit early, the zips don't get done. Just don't use such freaking huge filenames.
Report, edit, etc...Posted by Deathknight on 2005-07-05 at 17:05:39
Technically, maps are pretty good zip files themselves. They don't need an extra 100-byte cut and another extension.
Report, edit, etc...Posted by chuiu on 2005-07-05 at 17:16:50
Actually DK, the MPQ is a better compresser than ZIP. The reason I suggested it is so the filename doesn't get distorted.
Report, edit, etc...Posted by Deathknight on 2005-07-05 at 21:24:54
Well the real sollution is people shouldn't try to fit as many characters of text in their map name as they can. If you think the name's too long, use initials.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-05 at 21:58:04
Just keep the map name nice n short smile.gif

Also, in ur map plz save as the same letter in the front as ur map name, makes it so much easier 2 find

For example:
Heaven Bound, NOT -Heaven Bound-, NOT _1_Heaven Bound
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