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Staredit Network -> UMS Assistance -> A few questions
Report, edit, etc...Posted by Syphon on 2005-07-05 at 22:26:36
OK, I'm making this map here and well its hunting animals like cougars (bengalaas)
im trying to implement so that the can be of different sizes (small medium large)
as well as variables (albino colour mutation etc.) they wouldnt be visible but just give more points.

I need to know what the percentages should be scoring goes

normal score for the animal and

small = -5
medium = +0
large = +5

variation = +10/ -10 depending on animal
normal = +0
Report, edit, etc...Posted by indecisiveman on 2005-07-05 at 22:29:17
QUOTE(syphon8 @ Jul 5 2005, 06:26 PM)
OK, I'm making this map here and well its hunting animals like cougars (bengalaas)
im trying to implement so that the can be of different sizes (small medium large)
as well as variables (albino colour mutation etc.)  they wouldnt be visible but just give more points.

I need to know what the percentages should be scoring goes

normal score for the animal and

small = -5
medium = +0
large = +5

variation = +10/ -10 depending on animal
normal = +0
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1) Can't understand what the crap you're talking about
2) This doesn't belong here
3) I suggest maybe IDeas or Concepts
Report, edit, etc...Posted by Syphon on 2005-07-05 at 23:07:35
ok i just want to what percentage of the time i should make an animal abnormal in my game, to balence it failly as its first to 250 points wins
Report, edit, etc...Posted by Sniper on 2005-07-05 at 23:21:24
I still didnt understand that. Use lower vocabulary since were all stupid tongue.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-05 at 23:22:28
umm, whatever u think is best because im not sure we will be able to help u out with that, thats more of an opinion question so everyone will have different answers.
Report, edit, etc...Posted by Syphon on 2005-07-06 at 02:18:54
OK then I'll just use an example...

say you kill a bear in my game, it is worth 10 points normally.

I'm putting a randomizer on it so when you kill it it'll display "small, medium or large".

small is - 5 so the bear would be worth 5 points.

medium is + 0 so the bear is worht 10.

large is +5 so the bear is worth 15.


How often should you encounter large and small bears instead of regular sized bears.

I was thinking 50% medium, 25% large, and 25% small.

Is that fair or should the numbers be re-ajusted?
Report, edit, etc...Posted by Sniper on 2005-07-06 at 02:23:14
It's completely up to you. My suggestion is that the larger the animal, the lower the % it will occur. That's as much as I would say. I wouldn't give you any exact numbers.
Report, edit, etc...Posted by in_a_biskit on 2005-07-06 at 04:27:32
Whatever you choose, I think it would be 'fair' and 'balanced' for all players anyway, because the chances should be the same for all players. Then it's just a matter of trying different setups out, and changing it according to how you think it should feel.
Report, edit, etc...Posted by chuiu on 2005-07-06 at 12:04:48
50/25/25 sounds good, you only need 2 switches for it. Additionally you can just go 33/33/33 and on the fourth switch combination just re-randomize them.
Report, edit, etc...Posted by noisuk on 2005-07-06 at 12:29:35
It's really your choce and like Mp)Sniper said you should make it: bigger animals, smaller ammount.
Report, edit, etc...Posted by Syphon on 2005-07-06 at 15:08:00
QUOTE(chuiu_os @ Jul 6 2005, 10:04 AM)
50/25/25 sounds good, you only need 2 switches for it.  Additionally you can just go 33/33/33 and on the fourth switch combination just re-randomize them.
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I'm not using switches, I'm gonna use a junk yard dog devouring one
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-06 at 15:17:12
Just make 2 randomized switches and a third that is set (so it knows it has been set)
QUOTE
Kills 1 Bengalaas
Randomize S1
Randomize S2
Set S3

S1 is set ; S2 is cleared, [S3 is set]
Normal [Clear S3]

S1 is cleared, S2 is set, [S3 is set]
Normal [Clear S3]

S1 is cleared, S2 is cleared, [S3 is set]
Small [Clear S3]

S1 is Set, S2 is set, [S3 is set]
Large [Clear S3]


Then do again for the mutation. (Also, you may have to do different switches for different players so that it doesn't mix them up)

ADDITION:
QUOTE(chuiu_os @ Jul 6 2005, 10:04 AM)
50/25/25 sounds good, you only need 2 switches for it.  Additionally you can just go 33/33/33 and on the fourth switch combination just re-randomize them.

Yeah, 50/25/25 is what I was talking about..

ADDITION:
QUOTE(syphon8 @ Jul 6 2005, 01:08 PM)
I'm not using switches, I'm gonna use a junk yard dog devouring one

Didn't see that. Switches may be better, but the JYD doesn't use as many triggers...
I have seen an RPG where they have 4 locations and a bunch of scourges and depending on how many are in a location you get different amount of coins for kills.
Report, edit, etc...Posted by Syphon on 2005-07-06 at 15:47:18
QUOTE(O)FaRTy1billion @ Jul 6 2005, 01:17 PM)
Just make 2 randomized switches and a third that is set (so it knows it has been set)
Then do again for the mutation. (Also, you may have to do different switches for different players so that it doesn't mix them up)

ADDITION:

Yeah, 50/25/25 is what I was talking about..

ADDITION:

Didn't see that. Switches may be better, but the JYD doesn't use as many triggers...
I have seen an RPG where they have 4 locations and a bunch of scourges and depending on how many are in a location you get different amount of coins for kills.
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Yes but the junk yard dog is well easier, only need one and I'm frighteningly lazy about switches
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