Just make 2 randomized switches and a third that is set (so it knows it has been set)
QUOTE
Kills 1 Bengalaas
Randomize S1
Randomize S2
Set S3
S1 is set ; S2 is cleared, [S3 is set]
Normal [Clear S3]
S1 is cleared, S2 is set, [S3 is set]
Normal [Clear S3]
S1 is cleared, S2 is cleared, [S3 is set]
Small [Clear S3]
S1 is Set, S2 is set, [S3 is set]
Large [Clear S3]
Then do again for the mutation. (Also, you may have to do different switches for different players so that it doesn't mix them up)
ADDITION:
QUOTE(chuiu_os @ Jul 6 2005, 10:04 AM)
50/25/25 sounds good, you only need 2 switches for it. Additionally you can just go 33/33/33 and on the fourth switch combination just re-randomize them.
Yeah, 50/25/25 is what I was talking about..
ADDITION:
QUOTE(syphon8 @ Jul 6 2005, 01:08 PM)
I'm not using switches, I'm gonna use a junk yard dog devouring one
Didn't see that. Switches may be better, but the JYD doesn't use as many triggers...
I have seen an RPG where they have 4 locations and a bunch of scourges and depending on how many are in a location you get different amount of coins for kills.