Always();
MoveUnit(All, Hero, CurrentPlayer, dsf, fdsg);
MoveUnit(All, -=HERO=-, CurrentPlayer, dsf, fdsg);
PreserveTrigger();
Comment("leave bar");
all the triggers i made that are similir to this are working.
how come this one isnt?
WHats not working is the unit is not moving from dsf to fdsg.
NoTHING is not blocking the unit at fdsg and the terrain is walkable.
What exactly isn't working? I don't understand?

Condition
-Always
Actions
-Order (unit) owned by player (x) at location (x) to MOVE from location (x) to location (x)
u want it 2 move(teleport) or walk there?
One might take into consideration that the hero might be unspawnable. Unspawnable heroes arnt affected by all triggers, this might be one of them. What hero are u using? (aldaris is the most common)
Have you added hyper tiggers? That might fix it.
QUOTE
Have you added hyper tiggers? That might fix it.
It should work even without hyper triggers...
Try using a different unit or change the terrain.
QUOTE(Silver-Dragon @ Jul 6 2005, 04:52 AM)
One might take into consideration that the hero might be unspawnable. Unspawnable heroes arnt affected by all triggers, this might be one of them. What hero are u using? (aldaris is the most common)
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aldaris tempalr is unspawnable?
no thats not the hero im using but is it?
You can't spawn extended units or powerups(?). The terrain might now allow you to move it, but you might wanna give more info, and what each location does, since that's hard to read.
mayb post the map n we can c wats wrong
-Make sure the trigger is owned by the player who the unit is owned by.
-Make sure that there isn't a doodad (or other form of unwalkable terrain) in the center of the location the unit is being moved to.
uhh some stuff you probolly already checked.
-Make sure the trigger is actually fireing (probolly not a problem if your conditions are always, unless your trying to run it for player 12 or something.
-Make sure the unit is actually at "dsf"
-Make sure you don't have another trigger moving the unit back.
-Make sure you have selected the correct unit for the trigger (not another one named the same)
Thats all i can think of that might be wrong at the moment.