Staredit Network

Staredit Network -> UMS Assistance -> How do you make a Battle Arena?
Report, edit, etc...Posted by Devils_Angel on 2005-07-06 at 01:09:24
Ok look, every player has to have a location follow them when you start my RPG. you start pretty basic, bring unit to which "Hero" you want. As soon as they pick their "Hero" they get sent to the location that should trail them for the rest of the RPG. say for player 1 the location is called "Player 1 Start-Trail". when player 1 picks the "Hero" they want, it creates it at the location "Player 1 Start-Trail".

I've looked in the tutorials but for some reason it doesnt work. The trigger is set for player 1, so it follows him.

What am I doing wrong?

Trigger

Description:
Trail the unit

Conditions:
¤ Current player brings exactly 0 any unit to battle area
Actions:
¤ Center location labeled "Trail" on hero owned by current player

¤ Preserve trigger


Trigger

Description:
Start a fight

Conditions:
¤ Current player brings exactly 1 hero to "trail"

¤ Enemy brings at least 1 any unit to "trail"
Actions:
¤ Move all hero owned by current player at "trail" to "battle area"

¤ Move all any unit owned by enemy at "trail" to "battle area"

¤ Preserve trigger


Trigger

Description:
Fight's over

Conditions:
¤ Current player brings exactly 1 hero to "battle area"

¤ Whatever conditions for victory
Actions:
¤ Move all hero owned by current player at "battle area" to "trail"

¤ Preserve trigger


I have folloed this tutorial perfectly but it still doesnt work, i even added a Hyper Trigger...

helpsmilie.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-06 at 01:19:06
ummm...which part doesnt work?
Report, edit, etc...Posted by Sniper on 2005-07-06 at 02:20:38
I really don't get what your saying so I'll just attach a map that has the battle system. It's unprotected so you can have a look.
[attachmentid=11289]
Report, edit, etc...Posted by pimpinelephant on 2005-07-06 at 04:30:56
yeah just look at the triggers for prophecy rpg. in case u don't understand it, here is a map that i whipped up, it just has the battle system so u won't get confused with the other triggers. it has random battles, one spell, healing area, and a safe zone (area inside the temple walls), be sure to play on battle.net cuz the center view will not work on single player.

[attachmentid=11296]
Report, edit, etc...Posted by HeRtZ on 2005-07-06 at 05:05:25
you guys dunno what to do.

Condition :
Always

Action :
Preservertrigger()
Movelocation(p1,hero,anywhere)
comment(p1)

Condition :
Bring(enemyunit,exactly,1,anyunit)

Action :
Moveunits(all,anyunit, current player, battle area)
createunits(whatever units)
preserve trigger();
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-06 at 08:10:41
QUOTE
Condition :
Bring(enemyunit,exactly,1,anyunit)

Action :
Moveunits(all,anyunit, current player, battle area)
createunits(whatever units)
preserve trigger();


That will keep creating units whenever u touch the enemy in battle area.

It should b this:

Condition:
Bring(enemyunit,at least,1,men,hero)
Bring(current player,exactly,0,men,battle area)

Action:
MoveUnit(All,men,enemy,hero,battle arena)
MoveUnit(All,hero,CurrentPlayer,Anywhere,battle arena)
preserve trigger
Report, edit, etc...Posted by ThunderRaiden on 2005-07-06 at 12:31:34
Switches, switches, switches my friends.
Report, edit, etc...Posted by noisuk on 2005-07-06 at 12:34:19
I use normal triggers and sometimes switches, though lazy to post the system I use smile.gif
Next Page (1)