The various parts of this small city, (or possibly a section of a city), include a church, a hotel, a park, and various office buildings. Explore it to your whims. If I made a screenshot, it'd be huge. If anyone wants to, go ahead. A mjaority insprited by terrain from XeN RPG, (crappy map, but really cool terrain), some are simply straight copies from it. But whatever. This is the fruit of a few days work. I don't mind if you use it. Well, except for the church.
thats pretty cool, i couldnt figure out why u needed the dts, and i thought it wouldnt be that cool cuz i can walk on the buildings and all... but then i realized...
its definitely different

Eh, I can tell you spent some time on it. To me it deeply resembles RPG Maker with the way the buildings are made. It's unique, I'll give you that. One thing you might want to add is doors, if that is possible. Using sprites, most likely.
Its good for people who like the square terrain style rpgs... :/ the buildings are neat, but i honestly dont like how they look square, Still a good job for twilight though
It would be cool if you add traffic and people roaming the city and some birds.
TH, I'm surprised you spent any time at all on this. I really, really dislike it. I mean, it looks ok, but we've all come to expect a higher standard of excellence from you in regards to terraining. This just isn't awe-inspiring.
Although it is creative, like all 3D buildings are, I for one did not like it.
I'm the kind of guy that would rather use good old isometrical terrain with some terran buildings, just because it gives a bit more of a realistic feeling, imo.
I think this looks nice, the buildings r awsome! It looks good even with square tiles
Yeah I think the square buildings look nice, with their 3D effect.

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thats pretty cool, i couldnt figure out why u needed the dts, and i thought it wouldnt be that cool cuz i can walk on the buildings and all... but then i realized...
TH put the dark templars there to make it so that you could not just simply walk on top of the building.
For the most part, the buildings weren't wquick. I worked on this in short and distant periods of work. Yes, it's not my best, but I pretty much conceive this as the best way to make a city.