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Staredit Network -> UMS Assistance -> Map help
Report, edit, etc...Posted by N00bler on 2005-07-06 at 23:14:59
Umm hi i'm new here and i'm currently making a map however there seems to be a few problems.
1) when adding comments on to triggers or making a mission briefing it also changes the names of units or vice versa (same goes for switches) ie: trigger comment: hero location. a unit like a marine also changes it's name to "hero location". this is really vexing...

2) when some triggers that has the waiting command does not work properly. for instance there was one trigger where i told it after like 500 milisec spawn so and so but instead it reacts like 50 seconds later (and yes i can count, i didn't type in 50000 milisec), there is a bunch that seems bugged like that, but some works perfectly fine confused.gif

3) on a lesser note anyone know why my nuking trigger doesn't work? i have a spell that should make a computer nuke a certain location, but it seems to work randomly. some times it would work fine, others the ghost would walk around and shoot random things. i've tried varies things, like making the comp ally everyone temporally, make everything owned by that comp invincible so nothing attacks it, make the trigger repeat the nuking command multiple times... but...
Thanks!
Report, edit, etc...Posted by Screwed on 2005-07-06 at 23:22:27
1) Did you happen to delete any strings? If so, then try using Proedit or Uberation's string editor to fix some strings.

2) It's a wait block. Most likely you also have 50 second wait running under the same player. The 50 second wait causes a the other waits to 'stack' after it. If the 50 seconds is a preserved looping wait, then try using death counters to fix this problem.

3) Not an expert of AI scripts myself, someone might be able to help you on this one.

Here's the tutorial for death counters http://www.staredit.net/index.php?tutorial=124
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-06 at 23:25:02
1. u ran out of strings
2. u cant have 2 wait triggers at the same time or else it'll wait a long time

3.
QUOTE
AI Nuke Here - Causes Ghosts to nuke a certain area. Remember to give the computer player the ability to build nukes, enough money to buy nukes, enough supply to build the nukes, and set nuke build time to 1.
Report, edit, etc...Posted by N00bler on 2005-07-07 at 00:34:52
Thx! I'll check the strings. and as for the nuking... i've check every varible i could think of, build time, money, location, potential attacking targets, etc. but it still only seem to work randomly. maybe a 40% success rate sad.gif
Report, edit, etc...Posted by Heimdal on 2005-07-07 at 01:23:45
You didn't necessarily run out of strings. You just have two things referencing the same string. Setting both of these to default (or deleting the comment) and then re-setting them should fix the problem.
Report, edit, etc...Posted by N00bler on 2005-07-07 at 02:36:10
Okay I fixed the strings with Proedit, thanks!
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