Staredit Network

Staredit Network -> UMS Assistance -> Making Shadows
Report, edit, etc...Posted by Centreri on 2005-07-07 at 12:59:07
I saw in some screenshots people used floating command centers and the like to create shadows, yet u can't see the buildings. how is this done? disable unit? (something like that)
Report, edit, etc...Posted by LegacyWeapon on 2005-07-07 at 13:08:52
Show us the screenshots or explain it better please.
Report, edit, etc...Posted by slayer766 on 2005-07-07 at 13:31:30
An example of making shadows with the buildings would be this, created by Swift_ninja(.

[attachmentid=11352]

He made the shadows by simply having them in transit at the beginning, having them cloaked, and owned by a player that doesn't share vision with you I think. biggrin.gif
Report, edit, etc...Posted by Centreri on 2005-07-07 at 13:50:22
Umm, so should i use the cloaking player (161 i think..) or give it to the enemy and disable doodad state?
Report, edit, etc...Posted by LegacyWeapon on 2005-07-07 at 15:40:56
P161 doesn't work anymore.

Just disable some buildings? Lifted maybe?
(Remember if you want to see them 'cloaked' you will need to have them detected first with a detector unit or sharing vision with the owner of the unit)
Report, edit, etc...Posted by l)ark_13 on 2005-07-07 at 16:01:52
I dont think he wants to SEE the cloaked buildings, just the shadows.
So ya, just disable them (make sure no one is looking where the buildings are being disabled or they will crash).
Report, edit, etc...Posted by LegacyWeapon on 2005-07-07 at 19:33:09
If you want to see them not there, you will need to have them detected at least once. Otherwise you will see the buildings there but not be able to click on them.

(This is just like making cloaked bunkers)
Report, edit, etc...Posted by KrAzY on 2005-07-07 at 23:48:51
We have tutorials for everything!

The Tutorial

Actually, they were cloaked.
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