Staredit Network

Staredit Network -> UMS Assistance -> stack cannon's defense maps....
Report, edit, etc...Posted by Mrnice007 on 2005-07-07 at 16:03:29
Hello man if you know what i mean about stack cannon's (one on another) made by light's , how they do it can i make it also with trigers?? you know the combination CTRL+# probe drone scv, turn off light stack and turn on light's,can i also make it on my own??????????,
so what is the main ability to make a bulding one on another that's the first question about defense maps and the second
when enemy units go throw defense line and their is no way to get they atack that player, so wich trigger condition or else should i do use
i am making maps in sc exrta edytor are there going to be some bug with this triggers i will use it???
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-07 at 16:06:34
Use the trigger action TURN ON/OFF SHARED VISION FOR PLAYER #.

Remeber, this is an action for the player running it, if you run for player 1 TURN OFF SHARED VISION WITH PLAYER 7, Player 7 will no longer be able to see player one, but not vice-versa.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-07-07 at 18:22:03
i think what you're asking is if you can make stacked cannons for the player without the player turning off his lights or building the cannons himself.

Well, you could simply preplace alot of cannons owned by a comp all stacked everywhere, then they could buy a cannon in a remote area or however you are doing it. When this happens give them 1 cannon owned by the computer. You could if you do not want the cannons to be seen, cloak them. Then way it seems like the cannons are appearing from nowhere stacked.


An alternative way is to preplace tons of stacked pylons in 1 area. You would need SF or SCMdraft2 to do this. Whenever someone builds a cannon
move a location on 1 pylon, remove the pylon, and move the cannon to the location and it will stack.
Next Page (1)