Staredit Network

Staredit Network -> UMS Assistance -> Grr... Locations disabled...
Report, edit, etc...Posted by Neiji on 2005-07-07 at 20:09:07
I don't know how this happened, but I bet it's cuz of all the waits. In my map, it all the Firebats are supposed to be created in same time, but there's 8 areas they're created. Now, number 1 (far left) creates the most, like there is less wait time between creation) and after number 3, it just doesn't work, but sometimes number 4 works... In my map, I'm talkin about the ladders in my Helm's Deep map.
Help!
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-07 at 20:46:47
u have 2 many wait triggers goin on in player 3...try using death counts
For Example:

Conditions:
Always

Actions:
Add 1 death for (any unit)
Preserve trigger

Conditions:
Player 3 has suffered at least 30 deaths of (the unit u used)

Actions:
Subtract 30 deaths of (the unit u used)
Create firebats at 1
Preserve Trigger
Report, edit, etc...Posted by slayer766 on 2005-07-07 at 21:01:12
lol yeah, Death Counters seem to solve everything. They are the best thing to use. biggrin.gif Here is a tutorial on a complete guide in learing what Death Counters are and what there purpose is, if you didn't already know. biggrin.gif

Death Counter Tutorial By LegacyWeapon
Report, edit, etc...Posted by Neiji on 2005-07-07 at 21:24:06
Pfft, I know what death counters do. I didn't want to switch to them, cuz I'm a very lazy map-maker...
I'm making an RPG with all death counters... I was thinking ther ewas a way to fix it by NOT switching from waits...?
Report, edit, etc...Posted by slayer766 on 2005-07-07 at 21:31:16
Hey I didn't know if you knew what they were or not, just trying to help you. That's good that your making an RPG with all death counters, that's the best way to go. biggrin.gif
Report, edit, etc...Posted by Neiji on 2005-07-07 at 23:23:36
Well, switches for randomized computer's attacks lol...
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