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Staredit Network -> UMS Production -> -= [ F L I G H T ] =-
Report, edit, etc...Posted by Mp)3 on 2005-07-08 at 10:21:40
[CENTER]~+~ F L I G H T~+~[/CENTER]

As many of you already know, I am working on a few last maps before finally leaving. I vow to finish these before I do, and I know that if I keep steady enough, my maps can stand tall. This is my first project that I am taking on before finishing the Everarcha RPG Series. This one should not take very long, but I assure you, that does not mean that it will be any less than what you may expect.

1945 and the RaidenX games
You have all played them before.You know, an airplane game where you move around a scrolling screen and you have to try and dodge the gargantuan mass of bullets while trying to hit this shift-shafting machine boss. Yeah. Those. But what I plan to do is to recreate these games and reimplement them into the SC Engine within a 3D environment. However, unlike 1945 and RaidenX, the map will be more RPG based than traditional fire/dodge. This is to give the map more feel, and to keep the game interesting enough so that you won't have to face the same thing over and over.

HP and Battles
Traditionally, like ERPG: TAC, your airship HP will be minerals, and your enemy's HP will be vespene, so you may easily track how much you and your target are sustaining. When either of you hit 0 on your gauge, you will crash and die. However, like ERPG: TAC, when you destroy your enemy target, the next one within the battlefield will become your new target, until all the hostile enemies are gone. This means that there will be an EXTREMELY new battle system accoring to 1945 and RaidenX. This is more of a dueling airship map than anything else. Targets are specialized with their own weapons and speeds and Hp, making each battle a unique and up to date one. Also, to make sure that Battles don't go off too far anywhere, you and your enemy will automatically rebound for eachother if you get too far, this keeps you both within a small range, and keeps you on your toes for the enemy.

There are also a variety of ways you can do damage, and also take it.

Damage Sustaining
Your HP, or in Flight known as "fuel", can be fluxuated in a number of different ways. There is first of all, crashing. Whenever you or your target come into contact with a different air unit; friendly or enemy, unit or building; both colliding items will lose HP. That means, yes, you can crash into your enemy target and deplete some HP at the cost of your own. However, certain crashes will cause more damage to you than it may to them, due to their armor points. Therefore, it is not advised that you take crashing as primary weapon to destroy your target. tongue.gif

There are a variety of Weapons that also deal damage that you can use, or enemies will use:
Shockwave - Emits an EMP shockwave capable of dealing moderate damage to nearby enemies
Shockwave Mine - Launches a floating bomb that Emits an EMP shockwave after a short amount of time, dealing minimal damage to nearby targets (including your own)
String Bomb - Launches a string of homing bombs that trail behind the user until nearby target, propelling them into continuously into the enemy target at minimal damage.
Air Mine - Launches floating bombs that explode and deal moderate Damage when in contact with
Gauss Rifle - Fire a strafing string of bullets at the target at a incrased speed, moderate damage
Goliath Bomb - Launches a slow, steady homing bomb that will deal massive damage if not destroyed or dodged


ADDITIONAL INFORMATION AS OF 7/9
I have decided to make the airship a Corsair (I'm now changing one of the Enemy units). This way, by using Disruption web, you may shift weapons during battles and
use other commands as well. There are two sets of weapons: Primary and Secondary. Primary weapons will be your main firing attack, that does moderate damage and is switched manually. Secondary weapons automatically fire no matter what Primary weapon you are using, I will generate a Secondary weapon list soon.

Crashing/Reviving
Well, very simply it's like this. When the enemy crashes, he's gone...forever. But when YOU crash, you have the option of "ejecting". Yep. That means that you can shoot your pilot out of the plane before it finally crashes. However, just because you're safely on the ground doesn't mean it's all over yet. You'll have to survive past enemies and get back to an allied base. Once you do, you can re-equip yourself and if you can get back to your crash site, you'll recover your old items. As long as you keep your pilot alive, you're fine.

Items
There are certain items that are scattered around the map, and also that are dropped or awarded to you throughout the game.

WILL FINISH LATER. AGAIN.
Report, edit, etc...Posted by Forsaken on 2005-07-08 at 10:34:00
w00t.gif First comment!


Anyways, looking forward too this. I know there will be a lot of cool features in this. Question, qhat are the specifications? I.E. TileSet, Players, Music etc...?

And, well, if you need or want tester's when the time comes, I'd love to help test. I'm good at finding bugs. But, if you already have your seleted tester's thats fine. I'll have to wait for full map. bleh.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-07-08 at 10:34:45
Sounds cool and interesting. Good luck on it thumbup.gif
Report, edit, etc...Posted by TheOddAngel on 2005-07-08 at 10:36:26
This looks very interesting... Questions:

1) What is the point of this game... Survive as long as possialbe?
2) How many players is this... Do you duel eachother?
3) Can different planes be equiped with certain different weapons...?

Report, edit, etc...Posted by slayer766 on 2005-07-08 at 11:39:41
Whoa! Cool! A map by Mp)3 biggrin.gif I know that this one will be great because all of your maps are awesome! I like the idea that you are implementing the Virtual Hp System into your map, but your's is based on your fuel and the enemies fuel, rather than Hp. Then your plane will crash when you run out of fuel. biggrin.gif Cool. But when you do crash can you be revived again? Or is it a one shot give it your all map? Anyways good luck with this Mp)3 and just like Forsaken said, that when the time comes, and you need testers I would love to help test it also. biggrin.gif But if you have testers than I will wait for it too.
Report, edit, etc...Posted by Mp)3 on 2005-07-08 at 15:55:35
QUOTE(Forsaken @ Jul 8 2005, 09:34 AM)
I.E. TileSet, Players, Music etc...?
[right][snapback]256948[/snapback][/right]

The first map will be in Ice, 196x196. Single Player. (I need a lot of computers for the battle engine)

QUOTE(TheOddAngel @ Jul 8 2005, 09:36 AM)
This looks very interesting... Questions:

1) What is the point of this game... Survive as long as possialbe?
2) How many players is this... Do you duel eachother?
3) Can different planes be equiped with certain different weapons...?
[right][snapback]256951[/snapback][/right]

1) The point is to survive, yes. And to complete different missions assigned to you as the game progresses. There is a storyline, but a very neutral one.
2) Single player. I would love to make it a two player game with duels, but the Battle engine requires quite a few computers and it would be far too complex for my willpower tongue.gif.
3) You start out with one plane. However, as the game progresses and as you gain kill more enemies, the money you gain from missions, the ones you get from money enemies drop, and items you pick up will allow you to get a variety of weapons.


QUOTE(slayer766 @ Jul 8 2005, 10:39 AM)
I like the idea that you are implementing the Virtual Hp System into your map, but your's is based on your fuel and the enemies fuel, rather than Hp. Then your plane will crash when you run out of fuel. biggrin.gif Cool. But when you do crash can you be revived again? Or is it a one shot give it your all map?
[right][snapback]257010[/snapback][/right]

Well, very simply it's like this. When the enemy crashes, he's gone...forever. But when YOU crash, you have the option of "ejecting". Yep. That means that you can shoot your pilot out of the plane before it finally crashes. However, just because you're safely on the ground doesn't mean it's all over yet. You'll have to survive past enemies and get back to an allied base. Once you do, you can re-equip yourself and if you can get back to your crash site, you'll recover your old items.
Report, edit, etc...Posted by slayer766 on 2005-07-08 at 16:02:39
Sweet! The eject idea is pretty cool before you actually end up dying. biggrin.gif And then you will have to go back to an allied base and re-equip yourself, nice idea there Mp)3. biggrin.gif
Report, edit, etc...Posted by Ultimo on 2005-07-08 at 17:29:01
Sounds good Mp)3. I hope you manage to finish this, since this sounds awesome. I loved playing RaidenX, just make sure to make super cool bosses wink.gif
Report, edit, etc...Posted by Mp)3 on 2005-07-08 at 19:39:13
SCREENSHOTS!
The airship right now is a shuttle, but will probably be changed to a wraith sooner or later.

[attachmentid=11452]
One of the start cinematics in Flight

[attachmentid=11453]
A Mission objective in Flight

[attachmentid=11454]
Incoming Enemies

[attachmentid=11455]
Enemy stats being shown, battle begins

[attachmentid=11456]
String Bomb Attack

[attachmentid=11457]
New enemy enters battle, closing in for the kill
Report, edit, etc...Posted by Ultimo on 2005-07-08 at 19:43:05
Bah, I hate it when you don't rename the units. tongue.gif Is it really that hard?
Report, edit, etc...Posted by slayer766 on 2005-07-08 at 20:05:44
Nice screenshots Mp)3 keep up the good work!! w00t.gif
Report, edit, etc...Posted by Screwed on 2005-07-08 at 20:17:37
Wow this looks neat! The concepts is really good too!
Report, edit, etc...Posted by Mp)3 on 2005-07-09 at 02:21:48
Alright, right now I need some feedback on the suggestive aspects:

What unit should the airship be?
Mutalisk This gives me two options: one, I have an easy and effecient way for issuing commands using the morph cocoon buttons; either to eject or switch weapons, or both.

When would you like a Demo release date?
Within the next three weeks The longer, the better the demo will be. wink.gif
Report, edit, etc...Posted by Forsaken on 2005-07-09 at 02:24:08
As for the demo goes. I think that you should release a demo when you feel that t here is enough gameplay to show us a decent portion of the map. But, don't rush into it. Just take your time and we'll play it anyway! tongue.gif
Report, edit, etc...Posted by Mp)3 on 2005-07-09 at 02:26:15
QUOTE(Forsaken @ Jul 9 2005, 01:24 AM)
As for the demo goes. I think that you should release a demo when you feel that t here is enough gameplay to show us a decent portion of the map. But, don't rush into it. Just take your time and we'll play it anyway! tongue.gif
[right][snapback]258157[/snapback][/right]

Right now, it's actually very playable. happy.gif I'll decide to finish up the basics before releasing anything for Demo.
Report, edit, etc...Posted by Ultimo on 2005-07-09 at 02:30:13
Yo!~ Make sure to help you alpha test this baby! AND ADD A MERCS SYSTEM.
Report, edit, etc...Posted by Rantent on 2005-07-25 at 18:01:04
So how is this coming along?
17 days after the last post.
Report, edit, etc...Posted by PCFredZ on 2005-07-25 at 21:04:22
What are similarities / differences between this and a well known map like Worms?
Report, edit, etc...Posted by Devil_O_Duce on 2005-07-26 at 00:27:48
Mp)3 i have a good idea for your map (so you can actually not get hit sometimes)
make it so the the enemies dont shoot regular weapon stuff at you make it so they shoot other air unit <-(Bullets) and if you get hit you lose a virtual HP life or something
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-07-29 at 21:03:50
Hey MP)3, make sure to take out much of the plot and other extra weapons for the demo.

That way, we won't be like "argh we're just redoing this part in the demo!". wink.gif
Report, edit, etc...Posted by Devil_O_Duce on 2005-07-30 at 01:05:33
ya dont put in most of the plot or weaponry just some brief game showing us (a smaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaal bit of the game)

And GL on this i dont think ive ever seen a map like this....Hope you come out with the demo soon o and by the way Nice screenies biggrin.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-08-03 at 02:11:23
Never really liked plane-based games, but this sounds good.
BTW what font did you use for the first post title thingy.
Report, edit, etc...Posted by HeRtZ on 2005-08-03 at 02:13:09
omg skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet skeet wow mp)3 that sounds soooo cool i love games like this i hope you finish.
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