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Staredit Network -> UMS Assistance -> Harry potter bound
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-08 at 11:53:10
I recently had an idea for a harry potter bound. my idea is to make the obstacles the enchantments to get to sorceror's stone. (if u have not read the first bok, you probably cannot help) I have already planned out the devil's snare plant trap, but i need help an the flying keys and wizard chess traps. Please help me!

tusken_raider24

user posted image
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-08 at 11:56:48
Flying keys: You are a slowish air unit and the keys are scourges junkuard dogging around and one is a different player and therefore the one you need.

Wizard Chess: Good luck. Make a game engine for animated chess in Starcraft.

Potions: Easy. Just make locations.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-08 at 21:37:39
Thx for the help. ill try out your idea

user posted image
Report, edit, etc...Posted by r[s]t on 2005-07-09 at 13:25:07
wiard chest gonna be hard.......


u can amke that fluffy one where u have to past the dog
Report, edit, etc...Posted by MapUnprotector on 2005-07-10 at 00:46:05
I think the wizard chess would also be very hard since you have to create some kind of computer AI to play against right? Good luck with that too. smile.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-10 at 02:49:32
Yes, a Chess script has been made where you can player chess against someone on a map, but no computer AI for that has ever been produced. That's a life's work, a credible chess AI.
Report, edit, etc...Posted by MapUnprotector on 2005-07-10 at 16:51:08
Instead of actually playing chess, you could just make some kind of puzzle, or battle type thing, but have the units chess pieces. Like some kind of "micro" type game where you get units imitating chess pieces and have to kill the comps pieces. Something like that.
Report, edit, etc...Posted by LegacyWeapon on 2005-07-10 at 16:54:13
If you ever do want to write a Chess AI, it would be very nice to look at this page:
http://www.aihorizon.com/essays/chessai/index.htm
There are some really nice essays about AI and how they are made and such tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-10 at 21:36:34
QUOTE(devilesk @ Jul 10 2005, 01:51 PM)
Instead of actually playing chess, you could just make some kind of puzzle, or battle type thing, but have the units chess pieces. Like some kind of "micro" type game where you get units imitating chess pieces and have to kill the comps pieces. Something like that.
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That's the stupid lazy way out. It would be really cool to actually see a chess AI engine written for Starcraft (being a chess player myself).

Nice article, legacy happy.gif
Report, edit, etc...Posted by Centreri on 2005-07-11 at 11:17:11
Lol. U need to be a high level mapmaker/programmer to actually make any ai.. and chess is the toughest ive heard yet lol..
But if u do do it, then just a simple system of moving ure units (not HOW they move, just moving) give u air units and the enemy ground. When u ure unit is on top the enemy unit, they enemy disappeares.. and viceversa.. well its not perfect,if u dont know why i envy u, but a few triggers should fix the apparent bug

Report, edit, etc...Posted by Snipe on 2005-07-11 at 12:10:05
I don't understand his question? Is there even a question in there? Does he want help with ideas? how to make a bound? i wish he would be more specific. I guess sense everyone replied i think its fine but i don't see a question.
Report, edit, etc...Posted by MapUnprotector on 2005-07-14 at 01:19:05
QUOTE(DT_Battlekruser @ Jul 10 2005, 09:36 PM)
That's the stupid lazy way out.  It would be really cool to actually see a chess AI engine written for Starcraft (being a chess player myself).

Nice article, legacy happy.gif

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It's not the lazy way out, it's the more reasonable and practical way, hell it would probably be VERY hard for even Bolt or Tux to do it, let alone this guy smile.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-14 at 01:27:21
It is easy making AI for board games (*cough if you are at least good at the game cough*. Just make it so if it is a specific situation it does something. (Ranomizing is usually needed to make it interesting)

Example:
A simple AI for tic tac toe would be like:
If you can win, take it.
If middle is open, take it.
If corner is open, take it.
Random open spot is open, take it.
(Yes, I know Tic Tac Toe is not Chess; its just a little example.)

Your going to have to make a part that makes sure you cant put yourself in check, and same with the computer tongue.gif
If you can put them in Check, do it.
If you can kill a piece, do it (and if you want to get difficult make it check to see importance of what kills it and if it can be killed)
Randomly move a piece?

Chess has too much for it, and Starcraft AI making would be a little difficult and lots of triggers. (I could never make a Chess AI because I are t3h suxx0rs at Chess)
My phone has Chess and they have it so the phone (Computer, whatever) has a specific script to use, unless something interrupts it. (I learned it so I make the game unable to do anything biggrin.gif)

Good luck biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-14 at 01:36:18
QUOTE(DT_Battlekruser @ Jul 10 2005, 08:36 PM)
That's the stupid lazy way out.  It would be really cool to actually see a chess AI engine written for Starcraft (being a chess player myself).

Nice article, legacy happy.gif

[right][snapback]259851[/snapback][/right]


Your insane... that would take like a year to make in starcraft, working several hours every day. And it is defently NOT something someone would attempt to do as a side show especially an unexperianced mapmaker.

QUOTE(devilesk @ Jul 14 2005, 12:19 AM)
It's not the lazy way out, it's the more reasonable and practical way, hell it would probably be VERY hard for even Bolt or Tux to do it, let alone this guy smile.gif
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I compleatly agree with you, I personally wouldn't attempt it. Thats way over my head. I could do a chess game with ALOT of work but making a computer AI with SC triggers... wouldn't even know where to start. Unless the AI is "Randomize possable moves > pick one"

If you wanted to actually have a basic chess game make it like a already set up 'partly played game' and have the player make like 3 moves and have several programed responces to each of those. (thats still tons of triggers but FAR FAR less than Chess + Chess AI)
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-14 at 03:05:12
QUOTE
Your insane... that would take like a year to make in starcraft, working several hours every day. And it is defently NOT something someone would attempt to do as a side show especially an unexperianced mapmaker.


Maybe I am insane. But Chess - AI has been done.
Report, edit, etc...Posted by ShadowBrood on 2005-07-14 at 03:17:01
That's not a Chess AI. Those are triggers that check movement according to game rules. It requires 2 people who know the game rules to play, not Player vs Comp.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-14 at 03:44:37
The - was meant to be a minus sign disgust.gif
Report, edit, etc...Posted by ShadowBrood on 2005-07-14 at 03:46:46
Oh. Well, then just say, chess triggers.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-14 at 03:47:46
Meh, it's a start.
Report, edit, etc...Posted by ShadowBrood on 2005-07-14 at 03:51:44
Next is triggering an "If and Then" system with SC triggers! YAY!!
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-14 at 04:03:51
If [Conditions are met] Then
------doActions
end If

Done. tongue.gif

You don't need "If Then". You just need to use lots of switches and randomizing, setting, and clearing.
Report, edit, etc...Posted by MapUnprotector on 2005-07-15 at 00:44:49
Yea yea, I've played the GoldenUrg chess map, but really who would try to recreate that, then have to create an AI for it? I think my alternative be more fun because it wouldn't require an AI that would pretty much suck if you did random possible move as bolt said.

Plus I don't think Tusken_raider24 would want to do that for his map. The Chess part isn't even going to be the main part of the bound is it? Hell, if I was doing a chess AI I would make it it's own map tongue.gif
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