Ok, here's my idea:
If you have Starforge, you know you can stack units.
Ex, look at my attachment. BTW: It's in GIF, so it may be a little messed up........ I was wondering....
What if you could have it like that in a game and make all those stacked units one super-unit. A glitch? Just simple testing maybe?
Ideas? Thoughts?
I don't quite understand what you mean, those things you placed appear to be sprites, not units, sprites are incapable of movement. If you meant something like what you did using real units, it could be done with triggers, but it would be highly complex.
And if you mean 'what would happen if i played that map?', the answer is a lot of lag. They would be jumping over eachother trying to each find their own spot.
Yea, lots of stacked units = lots of lag. Lots of units = lots of lag. Especially lots of sprites too.
But I believe the power of stacking can be demonstrated in the glitch some people use in melee with stacking hydras.
Stack Hydras? I know how to stack Cannons, but Hydras?
They get forced to spread out, that's what happens. Why would you even place those, go "Hm, what would happen?", and go "I'll ask on SEN" instead of TESTING the map?
Well, actually, I tried. But all I got was a black screen.
If you stack a large amount of units, then StarCraft will crash.
Wait a sec... In a map I was making a stacked a Turret on a Bunker. That's it, and it still crashed!
i dont think he used sprites. the picture is on unit layer, but still it will make lots of lag either way.
Heh. For the record, I've actually made 'huge' units with a composition of several units together. Moose has seen my Behemoth Tank complete with 360 turret and treds, a body, and a nice "run-over-marines" feature.
If you played the map with those "stacked Kerrigans", you would get approximately 20-50 Unit Unplacable errors, and a few of them actually placed. They will be spread out.
If you preplace stacked units, they will start spread out. The only time they move around is if they are on a building.
[attachmentid=11574]
When you start the game, all the units all just start jumping over each other, trying to find a spot that's free, thus, will make that clump of units just a bunch of units all spread out. The idea of having troops all on top of each other to make one super unit is impossible. Starcraft just won't allow it.
No, the units simply are placed away from each other, and they do NOT jump over one another until they find a place to stay. Units that do not have enough room to be placed give the CANNOT CREATE UNIT error and are simply forgotten.
However if you want to create something like "stacked units", find the tutorial on making units stackable(able to put one on the other). I'm pretty sure you can do it with marines, firebats, and all zerg burrowable units...
QUOTE(Fadiosa @ Jul 8 2005, 08:27 PM)
Ok, here's my idea:
If you have Starforge, you know you can stack units.
Ex, look at my attachment. BTW: It's in GIF, so it may be a little messed up........ I was wondering....
What if you could have it like that in a game and make all those stacked units one super-unit. A glitch? Just simple testing maybe?
Ideas? Thoughts?
[right][snapback]257856[/snapback][/right]
bascilly thats impossible.. In the way you are doing it. I'm sure maybe.. there is a way.. but i don't think so. The way you are trying to do it won't work and its just wrong.
You can stack your workers in SC noobs, and that's the only unit that can be stacked while moving in a desired direction.
To stack them, send them all to mine 1 mineral, when they stack up on top of eachother, send them to another mineral, away from your base (like your opponents base) The bad part is if you send them somewhere else, they spread randomly, sometimes that's a desired effect.
When your workers reach an enemy, at melee range send your workers to attack him, hopefully 1-2 workers will attack him while the enemy unit spins there hopelessly unable to attack. Stack your units again by sending them to the mineral again.
Just because someone doesn't play money maps doesn't mean their noobs idiot.
Besides, they don't stack as you are describing it unless the minerals are stacked. They will sit there and under a movement they won't spread. The miners will move and spread and the ones sitting there will wait until there is space and move then.
ADDITION:
QUOTE(Fadiosa @ Jul 8 2005, 07:27 PM)
Ok, here's my idea:
If you have Starforge, you know you can stack units.
Ex, look at my attachment. BTW: It's in GIF, so it may be a little messed up........ I was wondering....
What if you could have it like that in a game and make all those stacked units one super-unit. A glitch? Just simple testing maybe?
Ideas? Thoughts?
[right][snapback]257856[/snapback][/right]
You would need to remove their clip fields to have a unit do that, unless it's a building.
Wait, do 2D games use clip fields or do they use boundaries?
QUOTE
However if you want to create something like "stacked units", find the tutorial on making units stackable(able to put one on the other). I'm pretty sure you can do it with marines, firebats, and all zerg burrowable units...
I don't know if you're talking about the method that Distort taught me, but if you are, than you can stack Dark Templar, Ghosts, Marines, Firebats, and Zerg units(create a stackable larva, and anything it morphs into will be stackable).
Zealots and Zerglings will crash after a couple of seconds, every other unit I've tried crashes instantly.
Then again, that was back in 1.10.
Uhh Horse (why am I talking to an unregisterd member?) that is not how to stack your workers to make them attack. You don't even know how to do it properly.
You can also stack all burrowable units and it won't crash or anything.
Horse, you're the most pathetic noob to have ever come to SEN.
There is a tutorial on stacking units that can be found right here:
---
Place a Unit-Sprite in Starforge, and give it the disabled property. Make sure this is owned by a computer player and out of sight for the human players.
Run the trigger
Trigger |
Description: |
Stack Unit |
|
Players: |
¤ Player 8 (Computer) |
Conditions: |
¤ Bring(P8, AtLeast, 1, -unit-, Location 1); |
Actions: |
¤ SetDoodadState(Enable, -unit-, P8, Location 1);
|
¤ -----(Optional, add the part in between the lines if you want the unit cloaked)-----
|
¤ Wait(0); (Optional)
|
¤ SetDoodadState(Disable, -unit-, P8, Location 1); (Optional)
|
¤ Wait(0); (Optional)
|
¤ SetDoodadState(Enable, -unit-, P8, Location 1); (Optional)
|
¤ ---------------------
|
¤ Order(-unit-, P8, Location 1, Move, Location 2);
|
¤ Wait(1000);
|
¤ MoveUnit(1, -unit-, P8, Location 2, Location 3);
|
¤ GiveUnits(1, -unit-, P8, Location 3, P1);
|
¤ PreserveTrigger(); |
This will make one of the following units "Stacked", like when SCVs mine on a newbie map, or cloaked if you include the optional triggers.
CODE
Marine(Includes hero)
Ghost(Includes hero)
SCV
Firebat(Includes hero)
Civilian
Sarah Kerrigan
Zergling(Includes hero)
Hydralisk(Includes hero)
Broodling
Drone(Whatever it builds, you can walk through)
Overlord(Includes hero)
Defiler(Includes hero)
Scourge
Infested Terran
Dark Templar(Includes hero)
Dragoon(Includes hero)
Using the "move" trigger with these will make them stack. Any other unit can also be stacked on them.
Units that can use the "Burrowstack" glitch include
CODE
Zergling(Includes hero)
Hydralisk(Includes hero)
Drone
Defiler(Includes hero)
Infested Terran
Lurker
With any of the above stacked units under your controll, they will NOT walk off one another, and you will have complete controll over them.
DK, that's classic
If you guys read the first post, it would make a little more sense why he was talking about that.
Can someone explain how to properly worker stack?
DK just did. Read up a little more.
Nice picture DeathKnight. Thats so funny!