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Staredit Network -> Modding Assistance -> Arsenal Zero
Report, edit, etc...Posted by EzDay281 on 2005-07-09 at 01:46:00
Alrighty, so Voy ever-so-nicely gave me the unit and weapon files(and more) from Arsenal Zero.
Does anyone know how health is interpreted?
For example, in my units.txt, Marines have 10240 Hit Points, and Probes have 5120...
Also, I noticed that on a couple of upgrades in weapons.txt, such as Charon Boosters, all the numbers were 0...
Lastly, does anyone happen to, for some reason, know what the various values are?
For example, weapon behaviour is called what in Arsenal 3?
Splash Value 1 is Inner Splash or something in Arsenal 3.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-09 at 12:37:53
1. I dont know cause I use Arsenal III for that
2. I think those are the unused upgrades that they decided not to put in
3. It is under the Missile Properties section called Behavior
4. I have no clue what your asking tongue.gif
Report, edit, etc...Posted by StealthyDeath on 2005-07-09 at 15:47:15
Here's something I wrote a long time ago.

The layout is messed up without the css and php, so there might be something missing. Otherwise it describes almost everything I know about the entries.

The required files mentioned are located in the azunits.zip and azweapons.zip.

I also included the units.txt that matches the new format that my tutorial uses.
Report, edit, etc...Posted by EzDay281 on 2005-07-09 at 18:36:07
Hey cool, thanks SD.
QUOTE
2. I think those are the unused upgrades that they decided not to put in

Charon Boosters are not unused. They're Gol air range...
QUOTE
3. It is under the Missile Properties section called Behavior

"for example". I already knew what that particular one was. I was using it as an example for that reason...
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-09 at 19:25:23
2. I know what its for but it is STILL unused cause they decided to remove that one after beta starcraft
3. okay then if that wasnt what your asking you need to explain it better cause i dont understand your question question.gif
Report, edit, etc...Posted by EzDay281 on 2005-07-09 at 21:25:54
My question was what the rest was...
How can that be hard to understand??

Charon Boosters are un-unused. Therefore, they're used, and not "unused".
So they shouldn't have 0 values.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-09 at 22:16:11
You still don't understand what I meant by unused so I'll try to explain it the best way that I can...
they made that upgrade in a beta version of starcraft but then they DISABLED it because they decided it made the game unbalanced.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-09 at 22:39:03
Wrong. The Charon Boosters upgrade is in the game, they added it with Brood War. Build an Armory, then check your Machine Shop. It should be there.



About the health thing, SD probally answered it in his tutorial, but I can't DL it right now. Probes have 20 health and the value is 5120. Marines have 40 health and the value is twice that, 10240.

That works out to 256 = 1 HP

Maybe that has something to do with it?
Report, edit, etc...Posted by StealthyDeath on 2005-07-10 at 07:45:43
You are correct with how the HP works. 256*HP=AZ HP.

I would like to know why all your flags are set to zero on charon boosters. I decompiled the upgrades.dat and it does not show as that.

[46:Charon Booster]
Mineral Cost Base=100
Mineral Cost Factor=50
Vespene Cost Base=100
Vespene Cost Factor=50
Research Time Base=2000
Research Time Factor=280
Unknown 7=65535
Icon=337
Label=1099
Race=1
Repeat=3
Broodwar Flag=1

Was the file deompiled with the wrong format?
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-10 at 10:18:23
I just realized that the problem isn't in arsenal zero its in our upgrades.dat cause I am using the one that came with arsenal III and I forgot to update it to the current one
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-10 at 11:50:05
QUOTE(TERRAINFIGHTER @ Jul 10 2005, 08:18 AM)
I just realized that the problem isn't in arsenal zero its in our upgrades.dat cause I am using the one that came with arsenal III and I forgot to update it to the current one
[right][snapback]259375[/snapback][/right]


Oh... shoot, that could be the problem. I sent Ezday the files from A3.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-10 at 19:58:18
Then you need to resend him the files but tell him to use the new ones that u got from broodat.mpq instead of the first ones you sent him from Arsenal III
Report, edit, etc...Posted by StealthyDeath on 2005-07-10 at 20:18:54
You should be decompiling the latest dat files from the patch_rt.mpq. Otherwise you will be using 1.05 files.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-11 at 09:20:44
Then I guess that I need to re-update my Arsenal III since I accidentally used the wrong mpq to update it
Report, edit, etc...Posted by DaMiNaToR on 2005-07-11 at 09:50:03
Arsenal Zero is so complicated. I just use ArrEdit.... tongue.gif
Report, edit, etc...Posted by EzDay281 on 2005-07-11 at 14:13:15
AZ is easier than ArrEdit. >_>
Then again, I haven't used ArrEdit for a year or so, and ArrEdit was my first experience with modding, so I was a bit... ignorant, at the time.

Problem is, I can't use ArrEdit... I'm on Linux...
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