Staredit Network

Staredit Network -> UMS Assistance -> No Fly Zone
Report, edit, etc...Posted by Tmac on 2005-07-09 at 14:06:11
Here is a skech of my design
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START
-----> ------> -------> -------------> Down

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Down <--------------- <----------------------- <------------------


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------------------> -----------------------------> ---------------->Down


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END

Now I Need A way That A Corsair Will not go through the walls i have no idea on how to do dis


help



ADDITION:
dam it didt come out right

ADDITION:
basicaly i need to make a multiple walls that flyers cant go through
Report, edit, etc...Posted by Subrosian on 2005-07-09 at 14:11:37
Make locations in between the levels that kill wraiths that fly there. Be sure to also make units/terrain in the locations to show that it is the boundary.
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 14:12:12
Just make some checkpoints at each of the ends that will guide the Corsairs so they dont go through the walls like:

Condition:
Always

Action:
Issue Order To All Corsair owned by Player at location "Start" Move to "Step1"
Preserve trigger

Then just keep on doing that for each end that you have and name the locations move at location "Step1" Move to "Step2" and so on. biggrin.gif Try that out.


[Start]---------->---------->---------->[Step1]




[Step3]<----------<---------<----------[Step2]




[Step4]---------->---------->---------->[Step5]




[End]<----------<-----------<-----------[Step6]
Report, edit, etc...Posted by Tmac on 2005-07-09 at 14:13:39
QUOTE(Subrosian @ Jul 9 2005, 02:11 PM)
Make locations in between the levels that kill wraiths that fly there.  Be sure to also make units/terrain in the locations to show that it is the boundary.
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Well i cant let them die but i will try to transport them


ADDITION:
they are human controlled
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 14:14:15
Just do it the way I got it set up so they constantly move from there checkpoint to checkpoint they will not die. You are trying to turn this into a defense aren't you? The way mine is set up they will always follow the path. biggrin.gif
Report, edit, etc...Posted by yoni45 on 2005-07-09 at 15:03:55
Ok, well, u say they're human controlled so i doubt slayer's idea would work...

now, if u have more than one of this corsair, then what u do is simply create a location where u dont want the corsair, and create a trigger that basicly says


Trigger
Description:
Teleport Unit Back from restricted area
Players:
¤ anyone
Conditions:
¤ CurrentPlayer Brings at least 1 Corsair to Air Restrict (Location)
Actions:
¤ Move all Corsair for Current Player at Air Restrict to Wherever (where wherever is someone the corsair is allowed to be)


If you have only 1 corsair being controlled by each human player, u might want to try this method instead, although its a bit more complicated, but it yields a better result...

http://www.staredit.net/index.php?tutorial=126
Report, edit, etc...Posted by MapUnprotector on 2005-07-10 at 01:08:41
http://www.staredit.net/index.php?tutorial=126
That basically explains how to do what you are asking. It's basically just centering a location over a unit ONLY when it's not over the high ground, which are the walls. Then once you get over high ground it will move the unit back to the location that was centering on the unit, which is on the low ground.
Report, edit, etc...Posted by yoni45 on 2005-07-10 at 02:47:04
heheh devil, look at the last line of my post, and the first one of yours wink.gif
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