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Staredit Network -> StarForge -> ideas for new sf
Report, edit, etc...Posted by cuinhell(ds) on 2005-07-09 at 14:44:55
would be easyer after testin some of your maps.

If your usin sf as for triggers or terrain. Here might be some kool idea's to put up in sf for next update.

Maybe a caculater for those unplaceable units. Instead of goin to start/programs/assesories/caculater kind of annoyin.

zoom in and out for minimap. To see if your map looks as good as you think.
Supid huh! lol
Report, edit, etc...Posted by axblader on 2005-07-09 at 15:12:28
Uh...

U could always put your calculator onto your start menue...

Also SCM already does that...
Report, edit, etc...Posted by chuiu on 2005-07-09 at 15:39:00
QUOTE(cuinhell(ds) @ Jul 9 2005, 01:44 PM)
would be easyer after testin some of your maps.

If your usin sf as for triggers or terrain. Here might be some kool idea's to put up in sf for next update.

Maybe a caculater for those unplaceable units. Instead of goin to start/programs/assesories/caculater kind of annoyin.

zoom in and out for minimap. To see if your map looks as good as you think.
Supid huh! lol
[right][snapback]258526[/snapback][/right]

You can have SCMD2 remove illegally placed units (not buildings) or buildings (not units) or both. Besides that you can click on a unit to place it and automatically see what areas you can and can't place units, it will be shaded.
Report, edit, etc...Posted by Clokr_ on 2005-07-10 at 06:31:44
There's already a suggestion topic for this kind of things..
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