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Staredit Network -> UMS Assistance -> EXP-LVL Board RPG Help!
Report, edit, etc...Posted by Devils_Angel on 2005-07-09 at 16:40:26
Ok I set the boards up so they do come up. EXP board is set with Kills type of score and LVL is set with Custom type of score

When the player gos into battle ( my rpg is a battle arena type )he kills the zergling(s) but it still comes up with only 1 EXP i set it so it should have 15 EXP per zergling

The trigger I set it to is
-CONDITION
--Player (X) (computer) has suffered (X) amount of deaths for unit zergling
-ACTION
--Add 15 (kills) EXP to players score
--preserve trigger

What is wrong?
Report, edit, etc...Posted by Sniper on 2005-07-09 at 17:20:02
Kills = amount of kills your player does
Kill score = actual score

Don't use that trigger. It won't work. It will only screw up your map.

First, use a custom leaderboard instead of kills.

Now heres the actual trigger for the zergling XP

Player : player which will get the Xp

Condition : Current player kills at least 1 zergling
Condition : Current player's kill score is at least 1

Action : Set kill score for current player to 0
Action : Add 15 Custom score for current player
Action : Preserve Trigger
Action : Comment

If you want to use another unit instead of zergling, just replace zergling with whatever unit you want.
Report, edit, etc...Posted by Ultimo on 2005-07-09 at 17:52:33
Oh god no, do not use "Current Player kills at least 1 zergling." You're either going to have use exact kill scores, or computer deaths in combination with kill scores to get it right.
Report, edit, etc...Posted by CheeZe on 2005-07-09 at 18:06:07
You guys might just want to use the kill score display with greed (I think that's what it is called) on.

Just set the number you want them to reach and it'll count automatically.
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 18:09:01
Just use the Kills score for your experience and the Custom score for your level. The Kills score will count 50 EXP for killing a zergling and just figure out your levels and stuff with how much experience you get per level. And then once you hit a certain amount of experience points for your next level then just add 1 custom for it to give you your next level. biggrin.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-09 at 18:09:47
QUOTE
What is wrong?


set deaths back to 0?
Report, edit, etc...Posted by Sniper on 2005-07-09 at 18:13:13
QUOTE(Ultimo @ Jul 9 2005, 01:52 PM)
Oh god no, do not use "Current Player kills at least 1 zergling." You're either going to have use exact kill scores, or computer deaths in combination with kill scores to get it right.
[right][snapback]258725[/snapback][/right]

This isn't a defense map, I don't think the guys gonna kill a zergling that fast.
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 18:17:27
QUOTE(Oo.Vic.oO @ Jul 9 2005, 05:09 PM)
set deaths back to 0?
[right][snapback]258754[/snapback][/right]


He wants it so that when you kill a zergling it sets the experience to 15.

Yeah Vic I think that you are right.

-CONDITION
--Player (X) (computer) has suffered (X) amount of deaths for unit zergling
-ACTION
--Set deaths for computer player set to 0 for zergling
--Add 15 (kills) EXP to players score
--preserve trigger

Then for every unit that you kill is not a zergling, just put the unit you kill in front of the zergling and change the custom score.
Report, edit, etc...Posted by Ultimo on 2005-07-09 at 23:46:12
QUOTE(Mp)Sniper @ Jul 9 2005, 03:13 PM)
This isn't a defense map, I don't think the guys gonna kill a zergling that fast.
[right][snapback]258756[/snapback][/right]

Sniper, unless he's only going to kill a zergling all game, the trigger on the top of the list will always execute, since you can't unfufill the condition "kills at least one"
Report, edit, etc...Posted by Moogle on 2005-07-10 at 00:41:28
Zergling points:
- Current player kills score is atleast 49
- Current player kills score is at most 50

- Subtract 50 kills score from current player
- Add 15 Custom/Razing/Buildings/Units for current player
- Preserve Trigger

Simpe =/


Someone really need put up unit's score chart for people know how much everything is worth in points.

\\Moogle
Report, edit, etc...Posted by LegacyWeapon on 2005-07-10 at 09:53:57
QUOTE(Moogle @ Jul 10 2005, 12:41 AM)
Someone really need put up unit's score chart for people know how much everything is worth in points.
[right][snapback]259157[/snapback][/right]
Or maybe if you had looked in the tutorial database, you will find that it is already there:
http://www.staredit.net/index.php?tutorial=108
Report, edit, etc...Posted by slayer766 on 2005-07-10 at 11:45:01
Ohhhhh!!! He got ya' there Moogle. biggrin.gif lol
Report, edit, etc...Posted by scwizard on 2005-07-10 at 12:02:48
Edited out, becuase Mp)sniper got it right the first time.
Everyone else just jumped on and started confusing the poor kid.

All you need to read is MP)sniper's first reply. Reading stuff my moogle will only confuse you.
Report, edit, etc...Posted by Wilhelm on 2005-07-10 at 12:21:15
Erm, this is a method that'll screw up if any of the player's units have splash, but, meh.
Current Player's Kills score is atleast 50
Computer has suffered the deaths of atleast 1 Zerg Zergling
Subtract 50 from Kill Score
Subtract 1 Zerg Zergling Death for Computer
Preserve Trigger
That was semi posted here, but that's pretty much the trigger you want to go with. Other methods suck.
Report, edit, etc...Posted by Ultimo on 2005-07-10 at 12:48:28
QUOTE(m.r.bob @ Jul 10 2005, 09:02 AM)
Edited out, becuase Mp)sniper got it right the first time.
Everyone else just jumped on and started confusing the poor kid.

All you need to read is MP)sniper's first reply. Reading stuff my moogle will only confuse you.
[right][snapback]259443[/snapback][/right]


Have you even read his reply?
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