If it already exists, then im sorry.
But is there a feature where you can categorize the tutorials by difficulty level or by dates on which they were submitted? Cuz i think that would be really helpful
Go to Tutorials Database>Show All
Click on any title header to organize first descending, then ascending, the entries below.
Sala specificly requested I do that.
It was quite annoying to code that...
I wonder if anyone actually uses it.
I was wondering if there should be a tutorial on how to get screenshot's posted? Because alot of people have been asking how you do that, and I have a tutorial made myself on posting screenshots from step one taking the screenshot from the ingame. Just wondering becuase Alot of people don't know how to do it.
QUOTE(slayer766 @ Jul 10 2005, 09:03 AM)
I was wondering if there should be a tutorial on how to get screenshot's posted? Because alot of people have been asking how you do that, and I have a tutorial made myself on posting screenshots from step one taking the screenshot from the ingame. Just wondering becuase Alot of people don't know how to do it.
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1 Step: Press 'Print Scrn' button.
I have a suggestion: Make a prompt to send a PM to the submittor of a deleted tutorial stating why it was deleted, or that it was actually deleted and not still pending approval.
Legacy, I think he wanted to post the actual conversion to JPEG too.
Yeah. Just simply on how to take ingame sreenshots, where they go (which folder), how to post them on SEN from turing to a .PCX to a .jpg image. If you want I could show you my screenshot guide and see if you could put it in the tutorials?
I didn't know it could be arranged like that, I always look in alphabetical order of the Tutorial name.
And I I found a bug with your entire date system. This applies to the entire forum, which is pretty big. Your system (in this case Invision's), determines the year starting from 2001, it's not 2nd millenium compatible. The bug can be found if you arrange the tutorials by date and look at the most recent ones.
First column is the manual year put by a user and the year in the right is what the system determined.
2005 = 2005
1999 = 2999
2000 = 3000
My logic would tell me that Invision date script determines the date by using the last 3 digits. Thus 3001 would be equivalent to 2001.
I'd suggest testing how it actually works so that this flaw won't be encountered in SENv5.
So then I am guessing that the screenshot tutorial will not be needed then?
Don't think so. Making Screenshots isn't part of mapmaking or modmaking.
Alright then. Just wondering. So thanks anyways.
wow, Beer thats pretty big!
maybe the whole date and time script will be completely different on v5 anyways...
how did you find that anyway?