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Staredit Network -> UMS Assistance -> RPG- Unit Creation
Report, edit, etc...Posted by VizuaL on 2005-07-10 at 02:07:03
if u go on a location, 4 lings spawn
if no one is on the beacon the lings no longer spawn there

CR Brings atlesat 1 unit to blabla location

Create 4 lings at blabla location
wait 4000 miliseconds
preserve trigger


^ V These triggers for for players 1,2,3,4,5,6 but is not on the computer triggers.


CR Brings exactly 0 units to blabla location
Never

Create 4 lings at blabla location
preserve trigger

i have switches for the conditions too but i took em off and theystill dont work and besides i dont think those are th eproblem HELP ME OUT PLZ TY
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-10 at 02:52:23
In what way won't your triggers work?

The second one is pointless, the NEVER() condition prevents the specific trigger from firing, it does not say "Forbid the following actions from happening ever."
Report, edit, etc...Posted by VizuaL on 2005-07-10 at 02:54:17
i mean it spawns when u go on the location
but
it doesnt create 4 lings every 5 seconds


the 2nd trigger isnt pointless it works
Report, edit, etc...Posted by yoni45 on 2005-07-10 at 02:57:15
as for the 2nd trigger, DT's right, that's pretty much useless, all the never condition does it make the trigger never fire. period. regardless of other conditions. its just there incase u need to disable a trigger without deleting it...

now as for the first trigger, please try to be more clear as to what doesnt work, but one possible problem may be the wait time, if u have other triggers using waits they could easily bunch up (dont ask, long story as to why it happens, tutorial out there somewhere), but try removing the wait and see what happens, it may not be the result u want, but if thats your problem, knowing it is the first step and u can go from there...
Report, edit, etc...Posted by VizuaL on 2005-07-10 at 03:09:52
without the wait triggers its perfect, but they spawn too fast

its gay
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-10 at 03:22:35
Then look for multiple waits firing at the same time to eliminate the wait block. Remeber that triggers under 'all players' count as a copy of that trigger for each player.
Report, edit, etc...Posted by pimpinelephant on 2005-07-10 at 04:33:05
yeah, the trigger with never is basicly nothing, and the problem is probably a wait block somewhere, so go through all the triggers like everyone else has said.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-07-10 at 07:17:04
If u made it for player 1 until 6, wont it spawn like alot of lings, about 26, with 1 trigger?
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-10 at 07:57:09
u can delete the second trigger n it'll still work because it only create when ur on beacon n if ur not it wont.

Try to use death counts instead of wait
For example:

Conditions:
Current player bring 1 men to beacon

Actions:
Add 1 death for (any unit)
Preserve Trigger


Conditions:
Current player has suffered at least 10(more # will b longer) deaths of (same unit as above)

Actions:
Set deaths of (unit) to 0
Create 4 lings at blabla location
Preserve Trigger
Report, edit, etc...Posted by yoni45 on 2005-07-10 at 12:55:57
for the record, using a death counter with a preserved trigger, will add 1 death each second. so if u want to spawn lings every 4 seconds, u do it on the condition that there are 4 deaths, and if thats true, spawn your lings, and as vic put, reset the death count back to 0.


in the case you're using hyper triggers (which i doubt you are, so chances are u should ignore this statement... but in the case you are...) that counter will go up 12 times per second...
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