Staredit Network

Staredit Network -> UMS Assistance -> Trigger Slowdown
Report, edit, etc...Posted by ShadowBrood on 2005-07-11 at 14:05:42
Ok well now everyone who was wondering about Multi-Defense will have a chance to screw with it, but that's not the point!

So I finally get the damn motivation to start working on this thing after like a year. I get the Unit Defense aspect working perfectly (except for the occaisional bug with the way SC reads triggers) and I start working on the Splash Defense aspect. Now in the beginning when the shuttle loads up the units to buy, it takes forever! There are no triggers overlapping it so I don't see why 10 ms takes around 15 seconds.


Yes I know the create bunker thing doesn't work. I'm just finding as many ways possible to do it on the map as I can before I actually use the original way I found out.

Hopefully someone can figure this out.

Yes, there are hyper triggers.

Yes, I've tried them with Player 8.
Yes, the same problem arose.

No, the (U) at the end of my map does not mean I'm in Clan (U).
Report, edit, etc...Posted by UED77 on 2005-07-11 at 14:30:16
Your Hypercheck is under "All Players", which is basically the same as if it were checked for P1 thru P8. Other waits are interfering with the Hypercheck.

Give the Hypercheck to an active player with no other waits.

UED77
Report, edit, etc...Posted by ShadowBrood on 2005-07-11 at 14:35:33
You didn't even read the post did you? It says I tried on Player 8 and I still had the same problem. In fact I had to wait even longer on player 8.
Report, edit, etc...Posted by UED77 on 2005-07-11 at 14:49:58
I apologize for my rash reply.

After testing the map, with the Hypercheck under P8, and choosing "Splash Defense", the units load remarkably quickly into the Shuttle, and then the Defiler and the SCV appear as well, without any noticeable delay...

UED77
Report, edit, etc...Posted by ShadowBrood on 2005-07-11 at 14:50:50
What the hell? Sorry I'll test that again. I tested it once, but it took longer than if it were at all players.

Ok that's creepy. Thanks for the help man, but I don't see how it didn't work when I thought of it...
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