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Staredit Network -> UMS Assistance -> defense maps
Report, edit, etc...Posted by Mrnice007 on 2005-07-11 at 15:30:51
Hi man i am trying to make defense map.
1. how can i make that when untis should go to some location but they cannot , they are stuck becouse they player has blocek it way and how can i make them to atack that player so they can travel along , should i use some script or something else????
2. when player exit game or is being banned can i make some how to give units that player to other player and how can it be specified, how exactly will it work
3.how can i make perfectly plan waves of attackers so (i can pause them witch swith i should use it i think), but with wich conditions and actions can i make them saparate attack, how long sholuld it take
as you see i don't get very well on english but if you can send me some help, exampalary tfiggers
i am making a smal map that is inspirited by HGMA - HYDRA GHOST MARINES ARCHONS defense if anyone know's how it can be build trigers for the third question that i had asked please help me helpsmilie.gif confused.gif sad.gif cry.gif
Report, edit, etc...Posted by Gigins on 2005-07-11 at 15:40:58
QUOTE(Mrnice007 @ Jul 11 2005, 10:30 PM)
Hi man i am trying to make defense map.
1. how can i make that when untis should go to some location but they cannot , they are stuck  becouse they player has blocek it way and how can i make them to atack that player so they can travel along , should i use some script or something else????
2. when player exit game or is being banned can i make some how to give units that player to other player and how can it be specified, how exactly will it work
3.how can i make perfectly plan waves of  attackers so (i can pause them witch swith i should use it i think), but with wich conditions and actions can i make them saparate attack, how long sholuld it take
as you see i don't get very well on english but if you can send me some help, exampalary tfiggers
i am making a smal map that is inspirited by HGMA - HYDRA GHOST MARINES ARCHONS defense if anyone know's how it can be build trigers for the third question that i had asked please help me helpsmilie.gif  confused.gif  sad.gif  cry.gif
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1-Im sorry but dont get it!
2-yes it is possible. There is condition of how much opponents you have left. you should use it.
3-take a sheet of paper and start drawing. Or find somebody who will think attack tactix in your place!
Report, edit, etc...Posted by ShadowBrood on 2005-07-11 at 15:50:51
1: Go to the trigger under actions that says "Order". Set it to "attack" then go to the location attacking everything in sight. This is what you want correct?

2: Use player 12 triggers to give the units owned by player 12 to the force that has the defenders.

3: I honestly don't know what the hell you're thing to say. This is a forum, you can take your time to type stuff in.
Report, edit, etc...Posted by Mrnice007 on 2005-07-11 at 17:51:46
question 1
was anserw i thought about something like that
dragons cannot walk throught but they had order to move to destination
so which condition i should take and then i will change order to atack for example all bulding or unit that are in that player location but how should be constructed triger,condition if untis cannot move ????????????.then i can change it random atack (by swtch bulding or units)
question 2
a propostion with player 12 is good but it can be only done in starforge or scmdraft (more bug have), in extra edytor there is nothing like player 12
when player is banned it is easy to make a triger that will give his all units to player 12, but the situation is difrent when player exit game becouse he wanteed to do?????? well if player exit game the condition opotens work like>>>??????
player exit >>> condition opponement s in game is (x) >>> action give all units to player 12 , sooooooooooo x=.... 0 ?????????? will it work?? anyone has tried, that means when player exit game by his self he has 0 oponement reamaning ina game???
question 3
in most defense ty are created for example 12 units per corner, but i wanteed that units will be still gowing out from exit like in HGMA and the maps should have more then 1 type of units that are still gowing out , the question is simple which condition should be take becouse it shold be used as a multiplie condition that will change automaticliy levels (units) that are gowing out
confused.gif confused.gif sad.gif sad.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-11 at 18:27:43
Wrong, all answers are wrong.

1. Use the MOVE order but make the running units of a computer set enemy to the players. If the units going to the end can't get there, there order will temporarily cancel and the runners will attack the defenders. Note that tank and goliath turrets can attack independently, so don't use those for runners.

2. P: -Defenders
C: - Player 12 commands at least 1 anyunit
A: -Give 1 anyunit owned by player 12 to current player
-Preserve

3. Use a death counter system like this:

C:
-Deaths of Cantina for Player 8 is exactly 1
A:
-Create 2 "Level 1" at 'start' for Player 7 (or whoever are attackers)
-Wait 1000
-Perserve Trigger

C:
-Deaths of Cantina for Player 8 is exactly 2
A:
-Create 2 "Level 2" at 'start' for Player 7 (or whoever are attackers)
-Wait 1000
-Perserve Trigger

~etc~

Then to pause the spawning set the deaths of cantinas for player 8 to 0, and to set the level, set the deaths.
Report, edit, etc...Posted by Mrnice007 on 2005-07-12 at 03:57:11
1. so know i understand
well giving invincibility to some units or bulding is going to be a stupid thing
2.
1 minute
when a player exit or i s being ban that means that the owner of his units is player 12??
and than i can give units to force
3.
so i should combine wait and death, or bring to location, but what means contina becouse i haven't found this word in dictionary,....
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-12 at 13:48:39
2. Yes, Player 12 auctomatically becomes the owner of units controlled by players who leave the game.

3. Cantina is a Starcraft unit that is unused so it makes a good death counter. Also typing C, in Starforge for units autocompletes it, which in convienent.
If you copy those triggers word for word, if the deaths of cantina is set to 1, then 2 Level 1 units will spawn every second (if you have hypertriggers). if deaths of cantina is set to 2, then 2 Level 2 units will spawn every second, and if deaths of cantina are set to 0, no units will spawn.
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