Staredit Network

Staredit Network -> UMS Assistance -> special abilities
Report, edit, etc...Posted by r[s]t on 2005-07-12 at 16:31:54
Such as burrowing and stuff cost gas. In stgarforge i edit the value of gas and minerals both to 0 but in game the gas is still there!


btw, the time for the upgrades to be research is in seconds right? they seem a bit faster in game from some reason. Example 300 secs (5 minutes) takes only about i dunno.. a minute.
Report, edit, etc...Posted by indecisiveman on 2005-07-12 at 16:33:54
QUOTE(r[s]t @ Jul 12 2005, 12:31 PM)
Such as burrowing and stuff cost gas.  In stgarforge i edit the value of gas and minerals both to 0 but in game the gas is still there!
btw, the time for the upgrades to be research is in seconds right?  they seem a bit faster in game from some reason.  Example 300 secs (5 minutes) takes only about i dunno.. a minute.
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Most likely you edited it for the wrong player. As for the time of upgrades, I think it's just an error on your timer. The game time and real-life time is VERY different. For instance a 30:00 sniper map takes 22 minutes in real life.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-12 at 16:33:58
QUOTE
Such as burrowing and stuff cost gas

They do...?

o nvm u mean upgrades, try usin scxe?
Report, edit, etc...Posted by Sniper on 2005-07-12 at 17:11:57
It's because most game speeds are on "fastest". To have the timer on as real time, then you would have to set game speed to "normal", which makes everything look laggy -.-.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-12 at 17:57:00
Wrong, all answers wrong.

1. The headers for the text boxes are incorrectly labeled. You see Minerals/Gas/Time/Energy. If you look and use simple common sense, the fields are actually Time/Minerals/Gas/Energy.

2. In Starforge, one timer unit for an upgrade or unit production is 1/15 of what one is in SCXE. I believe the SCXE increments are seconds (in Normal game speed).
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