This is a part of terrain I will be putting in my RPG. I would like you to rate it or whatever, and tell me if it gives a bit of a moutainish feel.
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its a tired idea but there is like .2% blockiness 7 on looks, and it would fit in an rpg, howd you get it so perfect? water edges right?
could be done much better. 5/10
It looks ok. If you just glanced at it, no one would notice. 6.5/10, because there is quite a bit of blockiness, but DON'T GIVE UP! =)
a little bit of blockiness, but its still pretty good.
The small amount of blockiness can be fixed. Good blending, though. 7/10
It doesn't look special or anything. Can't you just use isometric terrain to make that? And there is some blockyness. I think it would look better if you just use ISOM to make it.
QUOTE(KaboomHahahein @ Jul 13 2005, 06:31 PM)
It doesn't look special or anything. Can't you just use isometric terrain to make that? And there is some blockyness. I think it would look better if you just use ISOM to make it.
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Its hard to use iso on it, since its an doulbe cliff.
I also need some comments on how to improve it. It has to be quite big. But after I use ''High dirt'' its hard for me to go up again. Could someone please tell me how to do it? Remeber that its on Badlands, not Jungle.
My problem with most of the mountain terrain in existence is that they're just cliffs. Cliffs that are hardly accurate to the nature of cliffs themselves, all square and confined to mechanical shapes, true mountains are imperfect, as is most of nature, which is what makes it beautiful. As for heightening the cliffs, I believe glytcher made a topic on the subject.
There's a problem inherent with using cliffs: they block vision. Even if you're on the "top" part, you still won't be able to see down completely due to the cliff tiles being high elevation. You'll probably want to use those only with map revealers over them or something, otherwise you'll get a sloppy in-game effect.
True, I've experienced that now. Its not such a big deal since the main character in my RPG is a melee unit, but I might use the ''create, remove scourge'' trigger, wich I found in the tutorial.
Yeah, that could work too. Just be wary of lag.
We'll I've improved some of the parts now. Also realise this terrain is unit and sprite free. You barely notice the remaning blockiness when your fighting on the terrain. My comp sort of crashed right now.. so I cant post any new screenshots now.
Here is the major blockiness. For some reason, your ISOM terrain looked unnatural. Maybe I'm just tired... and it looked like you may have placed your doodads too far onto the hill but that may just be me also.
6/10 I like how perfectly it is done.
Although it could be made to look more like a real mountain ( if that was what you were going for )
ADDITION:
6/10 I like how perfectly it is done.
Although it could be made to look more like a real mountain ( if that was what you were going for )