it still isnt working quite right :S here are my triggers for starforge
CODE
Always();
MoveLocation(xplo, Devourer/Guardian Cocoon, P1, Anywhere);
PreserveTrigger();
CODE
Bring(P1, AtLeast, 1, Devourer/Guardian Cocoon, xplo);
RemoveUnitAtLocation(1, Devourer/Guardian Cocoon, P1, xplo);
CreateUnit(1, Mutalisk, xplo, P1);
CreateUnit(8, Scout, xplo, P1);
KillUnit(Scout, P1);
PreserveTrigger();
does anyone see any problems with this trigger. ive used it with other units and it has worked perfectly