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Staredit Network -> UMS Production -> need ideas to finish my map.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-13 at 16:56:53
ok im makeing a bound (yea i no bounds arent the best) and its comein along nicley. but, i have alot of lvls and i cant athink of any more. if you would, please give me an idea or tell me wut ur favorite type of bound is (like lvl wise).

thanx.
Report, edit, etc...Posted by DaMiNaToR on 2005-07-13 at 17:04:06
Um, put in a level where theres an air unit going back and forth dropping bombs (burrowed lurkers, instantly removed after attacking once, with explosions over them for realism) but it doesn't hit you if you're burrowed.
Report, edit, etc...Posted by Zell-III on 2005-07-13 at 18:31:07
This is a whole diffrent idea i've always wanted to see,

-intro it were you hotkey your ling at start like an intro that tells u to,
-use the vision trigger to make it so u cannot see your ling
-make 2 buildings and name them nothing or torch
-make the torches sight be to the start to end
-trigger to make u have vision of torches but thats it
-trigger again so when u finish obstacle the path behind you is lit
-make torches start as an unvisioning player so u only cant see all the obstacles in front
-when finish obstacle make torch change as the obstacle switches are cleared

Ultimo idea for an explorer bound add terrain themes like "Ob 4 Cross the waterfalll"
and have a waterfall in obstacle back ground that would be AWSOME! uberwoot.gif
Report, edit, etc...Posted by DaMiNaToR on 2005-07-13 at 20:10:59
WTF are you talkin about? Maybe it's just me, but that didn't make any sense at all. ermm.gif
Report, edit, etc...Posted by ShadowBrood on 2005-07-13 at 20:35:59
QUOTE(DaMiNaToR @ Jul 13 2005, 02:04 PM)
Um, put in a level where theres an air unit going back and forth dropping bombs (burrowed lurkers, instantly removed after attacking once, with explosions over them for realism) but it doesn't hit you if you're burrowed.
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That's impossible. A lurker attack will hit anything on ground level.
Report, edit, etc...Posted by Urmom(U) on 2005-07-14 at 00:14:25
maybe if you burrow, you could become invincible.
Report, edit, etc...Posted by IceWarrior98 on 2005-07-14 at 01:59:02
Zells idea isnt bad, but the waterfall kinda lost me. As for the lurker it aint a bad idea either. Now for my idea.

-you have three paths.
-Middle one is where the players run down. (3 squares wide/high depending on which direction its goin)
-other two have seige tanks lined up, maybe a few spaces inbetween.
-along the middle path there are the tanks targets, placed throughout, and you have to run threw without getting hit by splash.

(Just made this up in my head so dont dis it too much) Anyways, good luck.
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