| Trigger |
| Description: |
| Music |
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Play "Music Doo Doo Doo Doo Doo" |
| ¤ Modify death counts for Player 1: Set to 1 for Marine |
| ¤ Modify death counts for Player 1: Set to 2 for Marine |
| ¤ Modify death counts for Player 1: Set to 3 for Marine |
| ¤ Modify death counts for Player 1: Set to 4 for Marine |
| ¤ Modify death counts for Player 1: Set to 5 for Marine |
| ¤ Modify death counts for Player 1: Set to 6 for Marine |
| ¤ Modify death counts for Player 1: Set to 7 for Marine |
| ¤ Modify death counts for Player 1: Set to 8 for Marine |
| ¤ Modify death counts for Player 1: Set to 9 for Marine |
| ¤ Modify death counts for Player 1: Set to 10 for Marine |
| ¤ Modify death counts for Player 1: Set to 11 for Marine |
| ¤ Modify death counts for Player 1: Set to 12 for Marine |
| ¤ That was one second correct? Now repeat 94 times? |
| ¤ Play "Music Doo Doo Doo Doo Doo" |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
| ¤ Conditions Required for music to loop. |
| ¤ Current player suffers exactly 0 deaths of 'unused unit' |
| Actions: |
| ¤ Play Wav "Way too long music loop" |
| ¤ Set Deaths to 1104(guess) |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
| ¤ Current player suffers at least 1 death of 'unused unit' |
| Actions: |
| ¤ Subtract 1 death for 'unused unit' for current player. |
| ¤ PreserveTrigger |
| Trigger |
| Players: |
| ¤ Humans? |
| Conditions: |
| ¤ Sufferred at most X deaths. |
| Actions: |
| ¤ Add 1 Death for X unit. |
| ¤ Preserve Trigger. |
| Trigger |
| Players: |
| ¤ Humans? |
| Conditions: |
| ¤ Suffered at least X deaths. |
| Actions: |
| ¤ Set to 0 Deaths for X unit. |
| ¤ (If needed) Wait. |
| ¤ Play WAV. |
| ¤ Preserve Trigger. |