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Staredit Network -> UMS Assistance -> Hells Wake Rpg Needs Help
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-14 at 10:40:49
well this map is pretty deep... and has vivid descriptions and all that... supposidly was going to be a pretty good RPG

Map testers all said they loved it.. and sat to dl the map for an hour too >.<

however... i came to a halt in my map making. Many triggers were used in this one... such as moving npcs/ side quests/ even bound triggers were used.

but.. sadly.. halfway through i ran out of locations...

hopefully the people on this can help? is there a program that lets u place more then 255 locations? and i think i'm gonna run outta triggers too...

soooooooooo i need some1 to help me... and see if there is a program with more then 255 locations and stuff...

PLZ PLZ PLZ PLZ PLZ

i need more locations
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-14 at 10:46:31
i dont think u can have more locations...and i dont think u ran out of triggers...

My only suggestions is to delete some n replace it with "Move Location" trigger
Report, edit, etc...Posted by Moogle on 2005-07-14 at 11:35:44
As Vic said, you may need re-use alot of locations. Like setup key points in towns where you can center your locations around or even just use 2 locations for enter / exit locations. Alot of things you can do to save alot of locations just ask around and im sure alot people will help you. Enter / Exit system pretty ezy, if bring building owned by a npc player will teleport you hero to a remote building somewhere on your map when you got exit move you back to where you entered. Location for entering is one centered on the hero. It saves a fair bit of locations has for me hope helps you in some way. Some people for quests, burrow drones next too a civilian so that can setup different ways for npc guy to tell you what do when your location comes to him. Good luck with your rpg if need help just pm me and i'll help you any way i can.

\\Moogle
Report, edit, etc...Posted by indecisiveman on 2005-07-14 at 16:34:37
Also go back and remove any worthless triggers. That is, if you have something like a create heroes, just pre-place them, if you want heal and stuff, just move location for each heal for same everywhere on map. Basically, get rid of any NOT-needed triggers/locations. The ones you can get by on, however hard it might be.
Report, edit, etc...Posted by Sniper on 2005-07-14 at 16:39:34
Less locations
More triggers
You can't run out of triggers. The only reason you wouldn't be able to create more triggers is because you run out of strings for comments. Other than that, the triggers will only make the map a bit bigger. And the string limit can be broken anyways using scmd2 so you don't need to worry about that.
Report, edit, etc...Posted by l)ark_13 on 2005-07-15 at 00:25:31
A good way to help (for your bound locations) is to just use one! Have some burrowed units and use the grid system. Some burrow units in a square, give units to another player, center location, blowup, and repeat. If you got this far in your RPG im sure you understand the grid system concept. If you dont, then heres the tutorial:
Grid Tut
That could remove a lot of locations (you could use 1 location for a whole bound which would sometimes remove over 70 locations, although I doubt you have dedicated that many locations to "bound" traps).

Also, you probably have made locations over buildings or "things" that you can enter or heal (just examples). Insetad, just center one location over your unit, and when he brings the building to be entered or healed into that location, then you can do w/e.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-15 at 01:41:07
repeat triggers.. but its a multiplayer rpg.. so people will b at different places.. so lets say.. i'm at location b.. and need healing and some1 is at location a and need healing.. if it is all based on 1 location moving.. then it won't work..

however it is an interesting concept to consider...

whoever that wants to test the map with me... just pm me and i'll let them dl... if ur ready to sit an hour or w/e..

lol u can go make coffee and stuff.. lmao... only half the maps done so i'm not THAT afriad of it bein stolen.. and also.. i tested it so many time publicly.. that every1 knows it would b mai rpg happy.gif

muahahahaha

posted by- a newb map maker
Report, edit, etc...Posted by Sniper on 2005-07-15 at 01:47:04
then make more locations moving. Using 5 locations for 10 Inns for a 5 player game is a lot better than using 10 locations for 10 Inns for the same amount of players.
Report, edit, etc...Posted by indecisiveman on 2005-07-16 at 14:43:42
What we mean by move location is this: Let's say your RPG has 3 main players(as most usually do...). For each MAIN character you want to be healed, use a follow location on him. Then, you only use 3 locations for hundreds of triggers. It's quite simple. This way player 1 can heal at Town1 while player 2 and 3 are at Town2 healing(examples obviously)
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