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Staredit Network -> UMS Assistance -> Problems with wait.
Report, edit, etc...Posted by Gigins on 2005-07-15 at 11:54:36
I made a trigger that should regenerate lings 5 sec. after they die. There are 3 locations near each other where the lings should regenerate. I kill all the lings and they start to regenerate after about 10 sec. instead of 5. There is a trigger for each location! I also made hyper triggers but they cut the delay only for 1 sec. Could I somehow fix this? please help.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-15 at 11:58:42
its a wait block...again...try using death counters
Report, edit, etc...Posted by Gigins on 2005-07-15 at 12:00:05
QUOTE(Oo.Vic.oO @ Jul 15 2005, 06:58 PM)
its a wait block...again...try using death counters
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Death counters?
Report, edit, etc...Posted by KaboomHahahein on 2005-07-15 at 12:07:25
Check the tutorials...We have tutorials on a lot of things.

http://www.staredit.net/index.php?tutorial=124
Report, edit, etc...Posted by Corbo(MM) on 2005-07-15 at 12:11:38

+Current Player Brings Exactly 0 Zerg Zerglings to "location"

-Create 5 Zerg Zerglings at "location" For Current Player


You can do the bring to location to anywhere or if you want a specified location the problem is that they can come out of that location a respawn but you can easily block them so they don't come out
Report, edit, etc...Posted by Gigins on 2005-07-15 at 12:19:38
QUOTE(KaboomHahahein @ Jul 15 2005, 07:07 PM)
Check the tutorials...We have tutorials on a lot of things.

http://www.staredit.net/index.php?tutorial=124
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Ok I got it but whats then HTs are for. Of course I read the tutorial and it sais that HT lets the trigger shot instantly! And the triggers are NOT shoting instantly in my map!

ADDITION:
QUOTE(corbo @ Jul 15 2005, 07:11 PM)
+Current Player Brings Exactly 0 Zerg Zerglings to "location"

-Create 5 Zerg Zerglings at "location" For Current Player
You can do the bring to location to anywhere or if you want a specified location the problem is that they can come out of that location a respawn but you can easily block them so they don't come out
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WTH you wanted to tell with that? I just don't understand! Come out, block? ??? AND I can make a trigger myself but the waits not working well!
Report, edit, etc...Posted by slayer766 on 2005-07-15 at 12:38:00
Ok first have a trigger that counts how many zerglings and counts up the deaths.


Trigger
Description:
Computer player
Conditions:
¤ Computer player brings exactly 0 zergling to location x
Actions:
¤ Set deaths for computer player add 1 death of unused unit
¤ preserve trigger


Then this trigger will create your zerglings in five seconds.


Trigger
Description:
Computer Player
Conditions:
¤ Computer player has suffered at least 5 deaths of unused unit
Actions:
¤ Create 5 zerglings at location x
¤ Set deaths for computer player set to 0 deaths for unused unit
¤ preserve trigger


That should create zerglings every 5 seconds after they die. biggrin.gif
Without hyper triggers the death count will be 5
With hyper triggers the death count will be 60
Report, edit, etc...Posted by Gigins on 2005-07-15 at 12:55:32
QUOTE(slayer766 @ Jul 15 2005, 07:38 PM)
Ok first have a trigger that counts how many zerglings and counts up the deaths.




Trigger
Description:
Computer player
Conditions:
¤ Computer player brings exactly 0 zergling to location x
Actions:
¤ Set deaths for computer player add 1 death of unused unit
¤ preserve trigger


Then this trigger will create your zerglings in five seconds.




Trigger
Description:
Computer Player
Conditions:
¤ Computer player has suffered at least 5 deaths of unused unit
Actions:
¤ Create 5 zerglings at location x
¤ Set deaths for computer player set to 0 deaths for unused unit
¤ preserve trigger


That should create zerglings every 5 seconds after they die. biggrin.gif
Without hyper triggers the death count will be 5
With hyper triggers the death count will be 60
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But I need 3 such triggers at the same time! Thats why the waits aren't working fine! And I will need such triggers in lot of places. There just aren't enough unused unit!
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-15 at 13:13:15
not enought units?!?!?! u can use any units on sc
Report, edit, etc...Posted by Gigins on 2005-07-15 at 13:47:28
QUOTE(Oo.Vic.oO @ Jul 15 2005, 08:13 PM)
not enought units?!?!?! u can use any units on sc
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Yea but if I need more than 50 different triggers? And I am using a lot of units in game too!
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