I'm very glad you thought of that

. It will improve your results but it will still not a perfect system.
If you killed two ultralisk, while the other player had killed a zergling then it would assume you killed a ultralisk and a zergling. Then you end up with left over ultrlisk killpoints again.
You cannot use kill points to determan what unit is killed. It can guess but there is no way to make it correct. If you want a "perfect" kills to cash system you need to use Thermo's. There is no other way I have followed these debates for years.
You can set things up to be vitrually perfect dependant on your map. Say you only have one firebat. So you assume that you cannot kill more than 3 ultralisk with one shot. So you copy your ultralisk trigger 3 times and place them all above your zergling trigger.
This would allow it to check for multiple ultralisk before checking for zerglings.
But what if you use two units with a closer score. Like marines vs zerglings. (100 vs 50). Then to your kill score one marine looks the exact same way as two zerglings do. And deaths can give you an idea of what unit might died but it doesn't tell you weather or not someone else just killed one. Unless your taking turns attacking there is always room for error.
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By saying Thermo's you mean that trigger where I need location and a death counter computer? Isn't there another way? You see my map is already 256x256 and it corrupts when I try to enlarge it! And I use SCXE mostly so I can't operate with P9-12 easy. So I have no comp nor place on map to spare. There is allways a better choise!