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Staredit Network -> UMS Assistance -> Whitch AI script was the right?
Report, edit, etc...Posted by Gigins on 2005-07-16 at 20:23:31
I need AI that makes a comp start gathering minerals. But comp should not build up base nor new SCVs. Because I mixed up units and in place of SCVs probes gather minerals. Anyway witch AI was right? They are so many I will search for years!
Report, edit, etc...Posted by Felagund on 2005-07-16 at 20:36:47
Try Terran 5 - Terran Harvest Town

It's like the third AI Script.
Report, edit, etc...Posted by Gigins on 2005-07-16 at 20:41:23
QUOTE(Sir_Fela_the_Wise @ Jul 17 2005, 03:36 AM)
Try Terran 5 - Terran Harvest Town

It's like the third AI Script.
[right][snapback]263816[/snapback][/right]


They won't build SCV yes?
Report, edit, etc...Posted by UED77 on 2005-07-16 at 20:47:58
QUOTE(SCAIEdit III)
script_name Terran 5 - Terran Harvest Town
script_id Te5H

start_campaign
start_areatown
defaultbuild_off
default_min 0
wait 1

build 1 command_center 150
build 4 scv 130

:block1
wait 1500

goto block1



If there are already 4 SCVs and one Command Center in the vicinity, this script won't build any new ones.
If I understand the looping construct correctly (why shouldn't I?), then it also won't rebuild any if they are lost.

It wouldn't hurt to check it for yourself, though. You could've tested it out yourself. Not everyone has SCAIEdit in the Start Menu...
No hard feelings or anything, I love providing assistance, but don't get complacent and rely on the word of others without seeing it yourself. Be creative, and experiment a lot. These are the keys to experience smile.gif

UED77
Report, edit, etc...Posted by Gigins on 2005-07-16 at 20:57:18
QUOTE(UED77 @ Jul 17 2005, 03:47 AM)
QUOTE(SCAIEdit III)
script_name Terran 5 - Terran Harvest Town
script_id Te5H

start_campaign
start_areatown
defaultbuild_off
default_min 0
wait 1

build 1 command_center 150
build 4 scv 130

:block1
wait 1500

goto block1



If there are already 4 SCVs and one Command Center in the vicinity, this script won't build any new ones.
If I understand the looping construct correctly (why shouldn't I?), then it also won't rebuild any if they are lost.

It wouldn't hurt to check it for yourself, though. You could've tested it out yourself. Not everyone has SCAIEdit in the Start Menu...
No hard feelings or anything, I love providing assistance, but don't get complacent and rely on the word of others without seeing it yourself. Be creative, and experiment a lot. These are the keys to experience smile.gif

UED77
[right][snapback]263827[/snapback][/right]


Nope they still build SCV. That must be because I am using probes instead of SCVs! Hey I fond out I could disable SCV for the comp. But thanks anyway.
Report, edit, etc...Posted by UED77 on 2005-07-16 at 21:07:00
So you are trying to get Probes to harvest for a Terran computer? I seriously thought that was a misunderstanding in your first post...

Well, if you disable SCVs, then for this script, the Probes should still harvest, as that instruction comes before the SCV build command. Thankfully, there is nothing after the SCV build command, and that prevents the script from freezing.

Keep in mind that whenever the computer is given an AI script command to build a unit, or tech, or research, it will try until the unit is detected, and the script will not go on.

UED77
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