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Staredit Network -> UMS Assistance -> Strange Map Crashing
Report, edit, etc...Posted by 007Torrasque on 2005-07-16 at 21:06:48
Hello all, after doing a simple trigger in one of my maps, it imediatly crashes at the start
of the map, i cannot attach the map here. but if you PM me, i can send you the map.

Things that i did before i saved it and it crashed:
1.) I added Bunkers in Base Mode from SCXE
2.) i changed a couple of triggers around
3.) i re-added Mineral Patches for each of the players
4.) i re-added supply depots for Players 1-5
5.) I re-added a Engineering bay for Player 1.

Thanks for your help!^^
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-17 at 02:45:28
QUOTE(007Torrasque @ Jul 16 2005, 07:06 PM)
2.) i changed a couple of triggers around

That would be my guess.

Q: Did you do all of this in SCXE-Base?
Report, edit, etc...Posted by Shadow181 on 2005-07-17 at 07:46:11
Check to make sure any of the added units were sprites, some sprites can crash SC such as sprite FBs.

Though some triggers can crash SC, like disabling/enabling some units.
Report, edit, etc...Posted by 007Torrasque on 2005-07-17 at 11:17:51
FaRTy: I did them in Starcraft Xra Special Mode, and i only added one thing, which was centering locations on a unit

Shadow: No sprites in the map. The triggers dont even run wither, its an instant thing.
Report, edit, etc...Posted by roule on 2005-07-17 at 14:14:25
the mineral patch MUST belong to player 12. I bet its that.
Report, edit, etc...Posted by Sniper on 2005-07-17 at 14:26:23
Test the map by removing one thing everytime. When it doesn't crash, you know thats whats crashing it wink.gif
Report, edit, etc...Posted by 007Torrasque on 2005-07-17 at 14:39:36
Thanks Sniper, i had accedentily exceeded the unit limit for player 7....Weird...
Report, edit, etc...Posted by Heimdal on 2005-07-17 at 16:49:09
QUOTE(roule @ Jul 17 2005, 01:14 PM)
the mineral patch MUST belong to player 12. I bet its that.
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No. Mineral patches (and vespene geysers) can belong to any player, but they will disappear from the map in melee mode (just like any other unit) if they don't belong to player 12.
Report, edit, etc...Posted by Deathknight on 2005-07-17 at 16:53:30
QUOTE
Thanks Sniper, i had accedentily exceeded the unit limit for player 7....Weird...

Well can you tell me how players get a unit limit? As far as I know, there's only one for a map: 1650.
Report, edit, etc...Posted by Hampster on 2005-07-17 at 17:05:25
So is it possible to place any unit as p12 and it stays on map in melee mode?
Report, edit, etc...Posted by Wilhelm on 2005-07-17 at 17:10:21
I'm pretty sure no, but sprite units will stay.
Report, edit, etc...Posted by 007Torrasque on 2005-07-17 at 17:20:39
Dk, 480 of the 560 units were owned by player 7, after giving all of the bunkers to Player 6, it worked just fine.
Report, edit, etc...Posted by Deathknight on 2005-07-17 at 22:41:06
Well that's not the problem. I can place 1650 bunkers owned by one player on a map and have it work just fine.

Try giving them back to player 7 and see if it still works.

Also, what are player 7's player/race settings? Does it have a Start Location?
Report, edit, etc...Posted by SC-MapMaker on 2005-07-17 at 22:54:51
Are their any scv's or probes being produced or anything being built in the beginning of the game?

I had a very similar problem with a couple maps I've made, using Xtra-editor, when setting build times to zero (using a number like 8739). When I would try to build or make scv the game would crash.
Report, edit, etc...Posted by Snipe on 2005-07-17 at 23:02:19
All i can say is that it happends a lot.. You need to always Save an Extra copy. Somtimes some triggers are screwed up for you opened it in Sf and it screwes up. It weird. I think it is best to save an extra copy just in case. Also. I can't figure out your problem but i'm sure someone will help smile.gif.
Report, edit, etc...Posted by 007Torrasque on 2005-07-17 at 23:37:25
@Dk:
Race Settings are:
Terran/Computer and yes

@Map Maker:
No, nothing is being built

@Snipe:
Haven't opened the map in SF yet.
Report, edit, etc...Posted by Deathknight on 2005-07-18 at 17:32:31
The player owner is NOT the problem though...
Report, edit, etc...Posted by Urmom(U) on 2005-07-18 at 22:19:43
QUOTE(SC-MapMaker @ Jul 17 2005, 10:54 PM)
Are their any scv's or probes being produced or anything being built in the beginning of the game?

I had a very similar problem with a couple maps I've made, using Xtra-editor, when setting build times to zero (using a number like 8739). When I would try to build or make scv the game would crash.
[right][snapback]264612[/snapback][/right]


yea, you can only set building times to 1 or else they crash...
Report, edit, etc...Posted by Shadow181 on 2005-07-29 at 02:07:41
only somethings crash SC on 0 build time.
Report, edit, etc...Posted by Snipe on 2005-07-29 at 02:10:15
i have never seen that? You mean it crashes when you make instant ups or buildings?
Report, edit, etc...Posted by Heimdal on 2005-07-29 at 15:30:22
Shadow, don't bump old threads.

Upgrades with a build time of 0 don't crash. Building zerg and terran buildings, and building any unit will. I'm not sure about researching techs.
Report, edit, etc...Posted by Shadow181 on 2005-07-30 at 18:50:23
well sorry... and the next mod who views this topic would like to lock, please do so. well that is my opinion. And its not my topic so do w/e you want.
Report, edit, etc...Posted by 007Torrasque on 2005-07-30 at 19:03:55
And you bumped it WHY?

Thanks for the useless posts shadow, ill lock the topic now.
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