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Staredit Network -> UMS Assistance -> Lurk problem
Report, edit, etc...Posted by Jmoney_ on 2005-07-16 at 21:56:07
I need help creating a lurker burrowed underneath a photon cannon, but everytime i do that it moves to the side and not underneath the photon cannon...

This is what i have for triggers


Trigger
Description:
Lurker
Players:
¤ Human Player
¤ Human Player
Conditions:
¤ Current player brings at least 1 Turret to 'Play Area'
Actions:
¤ Center location labeled 'Lurk 1' on Turret owned by current player at 'Play Area'.
¤ Move all SCV for current player at 'Play Area' to 'SCV'.
¤ Remove all Turret for current player at 'Play Area'.
¤ Create 1 Lurker at 'Lurk 1' for player 5. Apply Properties. Burrowed
¤ Give all lurker owned by player 5 at 'Lurk 1' to current player.
¤ Create 1 Photon Cannon at 'Lurk 1' for current player.
¤ Enable doodad state for all Photon Cannon for current player at 'Lurk 1'.
¤ Wait for 500 milliseconds.
¤ Move all SCV for current player at 'SCV' to 'Lurk 1'.
¤ Preserve Trigger
¤ Comment: Build Lurker
Report, edit, etc...Posted by KaboomHahahein on 2005-07-16 at 21:59:59
I think you either need to make the cannon first then create the Lurker. But I still don't think that would work. The way to make the lurker under the canon will be to move the lurker from anothre spot to under the cannon.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-17 at 02:41:35
try this and tell us the results:

Trigger
Description:
Lurker
Players:
¤ Human Player
Conditions:
¤ Current player brings at least 1 Turret to 'Play Area'
Actions:
¤ Center location labeled 'Lurk 1' on Turret owned by current player at 'Play Area'.
¤ Move all SCV for current player at 'Play Area' to 'SCV'.
¤ Remove all Turret for current player at 'Play Area'.
¤ Create 1 Lurker at 'Lurk Save 1' for player 5. Apply Properties. Burrowed
¤ Give all lurker owned by player 5 at 'Lurk Save 1' to current player.
¤ Create 1 Photon Cannon at 'Lurk 1' for current player.
¤ Enable doodad state for all Photon Cannon for current player at 'Lurk 1'.
¤ Wait for 500 milliseconds.
¤ Move all Lurker for current player at 'Lurk Save 1' to 'Lurk 1'.
¤ Move all SCV for current player at 'SCV' to 'Lurk 1'.
¤ Preserve Trigger
¤ Comment: Build Lurker


Edit: Just understood what Kaboom put, thats what this does.
Report, edit, etc...Posted by Shadow181 on 2005-07-17 at 07:53:26
I dont think you can place ground or underground units at the same exact place as a building or some other obsacle and vis versa.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-17 at 11:32:00
yea u have to create the cannon n then move the lurk from another spot to cannon, the lurk will b under the cannon
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-07-17 at 12:41:43
You need the burrow tech researched for your computer player.
Report, edit, etc...Posted by OwNz-Hydralisp-OwNz on 2005-07-23 at 13:49:24
You cannot place a lurker under a building or vice versa as shadow said.
Report, edit, etc...Posted by Rantent on 2005-07-23 at 19:39:18
If player 5 is a computer, then they always unburrow right as they are placed, then they reburrow. If player 5 is a neutral player than I don't know whats going wrong.
Report, edit, etc...Posted by Kingra on 2005-07-23 at 19:41:37
I don't know how to do it, but I have seen it done.

A map called "Z D" used this concept. You can ask Laps(U), he's the one who made it, and he's registered on the forums.
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