Staredit Network

Staredit Network -> Modding Assistance -> changing abilities
Report, edit, etc...Posted by Captain.Geo on 2005-07-16 at 22:08:09
sup. i want the ghost lockdown to have EMP affect and make it targetable on the ground like the science vessel can (i also want it to retain its original affect on mechanical units) so in short i want to AUGMENT an emp effect and make it so u can target the ground. How in the world do i do this

augmentation: is it possible to make an upgrade which makes terran infantry regenerate hp? if yes at a set speed they can regenerate HP?
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-17 at 05:14:50
QUOTE(Captain.Geo @ Jul 16 2005, 08:08 PM)
sup. i want the ghost lockdown to have EMP affect and make it targetable on the ground like the science vessel can (i also want it to retain its original affect on mechanical units) so in short i want to AUGMENT an emp effect and make it so u can target the ground.  How in the world do i do this

Make it so it shoots EMP or has EMP?

QUOTE(Captain.Geo @ Jul 16 2005, 08:08 PM)
augmentation: is it possible to make an upgrade which makes terran infantry regenerate hp? if yes at a set speed they can regenerate HP?

Probably, but to make it so you can use the Upgrade you would need Memgraft, which there is not a current patch for 1.13.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-17 at 13:31:54
I imagine you could change the targets in the Lockdown weapon under Arensal III to change what it would target. You couldn't add an EMP effect to it without major ASM though, I don't think.

Same with the terran inf regen upgrade, if it's possible. You'd have to find the address where it detects that upgrade and do some ASM.
Report, edit, etc...Posted by Captain.Geo on 2005-07-17 at 13:34:48
QUOTE(DT_Battlekruser @ Jul 17 2005, 05:31 PM)
I imagine you could change the targets in the Lockdown weapon under Arensal III to change what it would target.  You couldn't add an EMP effect to it without major ASM though, I don't think.

Same with the terran inf regen upgrade, if it's possible.  You'd have to find the address where it detects that upgrade and do some ASM.

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whats asm.

ADDITION:
QUOTE(O)FaRTy1billion @ Jul 17 2005, 09:14 AM)
Make it so it shoots EMP or has EMP?
Probably, but to make it so you can use the Upgrade you would need Memgraft, which there is not a current patch for 1.13.
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listen. not so that it has the ability emp. so that WHEN THE GHOST SHOOTS A LOCKDOWN MISSLE it has the EMP effect. for example. you lockdown a carrier with a ghost. now that carrier is locked down and all the carriers around it have no shields.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-17 at 13:35:20
Topic concerning complex spell editing and ASM coding: http://www.staredit.net/index.php?showtopic=18048

ASM stand for assembly, btw.
Report, edit, etc...Posted by Captain.Geo on 2005-07-17 at 13:36:28
QUOTE(DT_Battlekruser @ Jul 17 2005, 05:35 PM)
Topic concerning complex spell editing and ASM coding: http://www.staredit.net/index.php?showtopic=18048

ASM stand for assembly, btw.

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thanks alot uv been a great help. im waiting on more tutorials by you =)
Report, edit, etc...Posted by BSTRhino on 2005-07-17 at 22:18:12
With the lockdown and EMP effect, the easiest way to do it is to go into the iscript and make it so that when the Ghost casts their lockdown spell it also fires an EMP weapon. Using the useweapon command you can achieve this. The weapons will be out of sync if you do it that way though, try it to see what I mean. There are ways to fix this, and it might take a lot of effort to explain, so get that first part done, see what the problem is with it, and then I'll be able to share with you how to solve it.
Report, edit, etc...Posted by Captain.Geo on 2005-07-17 at 23:27:57
QUOTE(BSTRhino @ Jul 18 2005, 02:18 AM)
With the lockdown and EMP effect, the easiest way to do it is to go into the iscript and make it so that when the Ghost casts their lockdown spell it also fires an EMP weapon. Using the useweapon command you can achieve this. The weapons will be out of sync if you do it that way though, try it to see what I mean. There are ways to fix this, and it might take a lot of effort to explain, so get that first part done, see what the problem is with it, and then I'll be able to share with you how to solve it.
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1 problem what would happen if u change targeting for lockdown ability so that u dont have to target a mechanical unit (for emp effect to be as versatiles as the science vessels) and the lockdown hits the ground? just explodes? wont make a weird lockdown ring on the floor?
Report, edit, etc...Posted by BSTRhino on 2005-07-18 at 01:05:14
Yes, I was thinking about that before. The honest thing is, I don't know the answer, but my guess is one of two things will happen. Either the lockdown will have no effect, or the game will crash. But there's only one way to find out...
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-18 at 02:11:27
I think the Attack Ground (WC3: Artillery weapon type) is hard-coded for EMP. I don't think you can make weapons target ground by changing the parameters in Arsenal III.
Report, edit, etc...Posted by BSTRhino on 2005-07-18 at 17:58:45
Well, I have always had the feeling that ticking ground, air and the 0x040 flag on a weapon had something to do with being able to target ground with it as a spell, because I saw these flags ticked on a lot of attack-ground weapons, like psionic storm and EMP. So try ticking those and seeing what happens, or just make a separate mod which changes EMP into lockdown and see what happens before you make your full mod.
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