Short introduction:
Yes everyone. I'm making a matrix map that will incorporate the storylines of all 3 matrix movies. It will break the limits of the UMS mapping world with many music numbers from the matrix, actual skyscrapers in the map, increased matrix style speed, and sound effects. The most realistic map yet. Don't be fooled by this crappy description, its way better than this. I'd post screenshots if I felt like it.
Content:
Alright. I'm planning on adding a new concept onto the map. It'll add a little bit of RPGish and will allow different outcomes in the game.
Skills = A ability your character can aquire. Has 3 levels to it. It consumes energy (represented by Gas). Energy replenishes at a constant rate as long as you aren't using these powers. While using a power, if you run out of gas, your ability stops.
Upgrades = A single level enhancement to your character.
Different Characters can only have a maximum of certain skills. Here they are:
THE ONESkills that they can already have:
- Fly - Player can fly (turns into a scourge) (only when player realizes they are "the one") {consumes energy at a constant rate while flying. Player cannot fly when in a major battle.}
Level 0 - Player can fly with a high consumption (eg, 20 gas/second). Player requires no enemies to be directly adjancent to him.
Level 1 - Player can fly with modified consumption (eg 15 gas/second). Player requires no enemies to be directly adjancent to him.
Level 2 - Player can fly with modified consumption (eg 10 gas/second). Player has no requirements to fly except for energy.
Level 3 - Player is like a plane (eg 5 gas/second). Player has no requirements to fly except for energy.
- Alternate weapon - Can pick up an object on the map and use it as a weapon. They change to another unit. Upon death of the unit, or expiration of the timer, they turn back to normal. The more levels you have, the more powerful the weapon you can pick up. However, more powerful weapons are more rare
(only when player realizes they are "the one") {one time use energy, weapon holding is timed}
Level 0 - Player can pick up the metal pole (as seen in the Matrix - Reloaded

)
Level 1 - Player can pick up the bomb (its a infested terran)
Level 2 - Player can pick up daggers
Level 3 - Player can pick up the sword
THE ONE AND THE PLAYERS- Bullet Time - Player can "freeze" units allowing him/her more time to take action, or a tactical advantage to destroy more of the enemy. (This ability is automatically available to any player immediately when they are able to attack) {consumes energy at a constant rate while in bullet time.}
Level 0 - Player can freeze one unit adjancent to them. Consumes at a decent rate (eg 25 gas/sec)
Level 1 - Player can freeze all units adjancent to them, however the location is small (2x2). Consumes at a lower rate (eg 20 gas/sec)
Level 2 - Player can freeze all units adjancent to them, location is larger (4x4). Consumes at a low rate (eg 15 gas/sec)
Level 2 - Player can stay in bullet time for ages, location is huge (4x4). Consumes at a extremely low rate (eg 10 gas/sec)
HOW MANY SKILLS CAN YOU HAVE TOTAL?There are also other skills, but your limited to the number total you can have. Its based upon difficulty level.
THE ONEEasy - Can have up to 4 other skills.
Normal - Can have 3 other skills.
Hard - Can have 2 other skills.
PLAYEREasy - Can have 6 other skills.
Normal - Can have 5 other skills.
Hard - Can have 4 other skills.
OKAY, WHAT ARE THE OTHER SKILLSThe skills you saw above are automatically given at certain points. These ones you must buy and work upon them. They are considered "Other Skills".
- Vehicle Control - Player can take control of a vehicle (the vehicle must be parked) {as you grow more levels, finding the more advanced vehicles becomes more difficult}
Level 0 - Can take control of a slow car.
Level 1 - Can take control of faster cars.
Level 2 - Can take control of a tank.
Level 3 - Can take control of a robot.
- Invincible - Player can render themselves invincible to attacks for a short time.
Level 0 - Cannot be done.
Level 1 - Can only be done for a very low amount of time, its pricy (40 gas/sec)
Level 2 - Can be done for longer. (30 gas/sec)
Level 3 - Player is a hacker

(20 gas/sec)
- Smoke Bomb - Player can release a smoke bomb in which enemies close by get their HP set to a percentage. It is single consumption and expensive.
Level 0 - Cannot be done.
Level 1 - HP goes to 90%
Level 2 - HP goes to 85%
Level 3 - HP goes to 80%
Side note: This may not seem like much, but when you are against agents, it'll be worth it!- Heal - Player can set one players HP up slightly. This is useful for near death players, and is VERY expensive.
Level 0 - Cannot be done.
Level 1 - Can heal to 10%
Level 2 - Can heal to 20%
Level 3 - Can heal to 30%
- Armor - Increases your resistance to damage.
Level 0 - Nothing.
Level 1 - 2 armor ups.
Level 2 - 2 additional armor ups.
Level 3 - 2 additional armor ups.
- Weapons - Increases your damage.
Level 0 - Nothing.
Level 1 - weapon up.
Level 2 - additional weapon up.
Level 3 - additional weapon up.
- Hacker - Can find alternate routes through buildings or hack for month

Level 0 - Can't do it.
Level 1 - Can only hack ATMs for money.
Level 2 - Can hack and find alternate routes for players to follow.
Level 3 - Can hack and put security systems on his/her side.
UPGRADESThese are one time things you get, then you got em forever. Anyone can have as many as they want.
- Sight - Player permantly has a map revealer centered around them. This allows them to see on higher ground, and see farther. It isn't effective inside of buildings and out of the matrix.
- Operator Skills - When a player decides they want to be an operator, they can overlook, and see what the player sees. Thats it. (in Easy mode, they can already see the other players regardless) Upgrading this will allow you to see the entire matrix (not inside buildings) and allow you to guide players to find each other, avoid agents and find exits.
- Lock picker - There are certain areas of the map that have locked doors and what not. Some hold exits, money for all players and sometimes secrets! Its an expensive skill that may require all the players to help defend you (you'll be weaker because you got less money for other skills and upgrades
)
DIFFICULTIESThis is how the different difficulties work (chosen by the one at the beginning of the game)
Easy - Players have shared vision with each other all the time. Have many abilities. There aren't as many enemies being spawned on the map.
Normal - Players cannot see each others view! (must depend on the Operator if player is an operator

). Normal abilities. Lots of enemies being spawned on the map.
Hard - Players cannot see each others view. Limited skills. A hell frig load of enemies being spawned on the map! Utter suicide!
HOW DO I LOSE/WIN?Everyone loses if:
- "The One" dies
- There are no players remaining!
You lose if
- (If you are a player, not the one) Your unit dies
Everyone wins if
- At the end of the game, "the one" beats agent smith (powerful now) and players secessfully defend Zion.
HOW IS THE MAP DIVIDEDThe map is divided into 3 "acts" each "act" represents one of the matrix movies. I haven't thought up names for them all, just the first one (credits to Tazzy and Shadow Paladin)
ACT I - RISE OF A HERO
ACT II - RELOADED?
ACT III - REVOLUTIONS?
(ones with ?, please help me think up a name if you've seen the movies

)
Yes that was long. And thats it!
Now please suggest additional Upgrades and skills.