QUOTE(Spartan-004 @ Jul 19 2005, 02:49 AM)
Yes, i wanted the flashing colors, and thank you for the info.
Spartan-004
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just A tip when dealing with intros, using a display text u make a blank text in center like when u have a text fade in color thats how it works. waits will help but dont let them compile or you will hav big issues on 1 of my maps before i knew about waits i had wait 0 and it took like 7 minutes to start intro.
| Trigger |
| Description: |
| your intro type trigger |
|
| Players: |
| ¤ all players |
| Conditions: |
| ¤ elapsed time (however long you want start to wait) |
| Actions: |
¤ displaytext(*blue*Made by _____)
|
¤ display text( *large amount of spaces* )
|
¤ Display text( *gray* made by _____ )
|
| ¤ display text( *large amount of spaces* ) |
now inbetweeen the displays you will have your waits so the blue seems to fade into gray quickly and then clear
this will hope fully make that flashy intro u want u can make big huge intros but thats just how it works.

oh dont forget to disable vision like UED said and some centerviews
