Staredit Network

Staredit Network -> UMS Production -> Linkin Park Defense
Report, edit, etc...Posted by Alex1102002USA on 2005-07-21 at 01:14:18
Friday Aug 11, 2006
i'm back, after going for almost 9 months with no internet, i finally aquired a wireless network adapter and am currently getting internet off an open network in my area. i will update this topic to 0.60 next week. i lost my most recent changelog after my operating system would no longer function properly so i had to reformat.

things i have to do:
  • make air harder
  • make flying units owned by yourself and allies invurnable
  • improve hatchery health
  • add bonus level
  • update colors
questions:
  • is it already hard as it is?
  • what do people think of my map?
  • why do topics automatically lock?
  • remove music?
  • implement vulture race?
  • add dropship/shuttle/overlord as 3 unique levels that will drop a unit when it dies, then the unit will continue moving on and attacking?
considering the current state of sen, i might delay my release/update

Also, I'm willing to put your name in as an NPC if you assist me with the coming soon areas.

July 20, 2005
After a long month of finals, summer school and finally coming back to look at my topic hopefully, to find that it had been locked unfortunately; I've released version 0.47 Beta in the hope of reviving this long forgotten thread. Also, I'm willing to put your name in as an NPC if you assist me with the coming soon areas.

QUOTE
How This Map Came to Be
    This map first started off 2 years ago,  when I was dumbly trying to make the smallest map(64x64) possible to distribute linkin park music freely over bnet. But I hadn't a clue about music compression, or anything else with stereo/mono in staredit wavs. (I would upload it so you could see but its 40+ mb) So I eventually gave up on that and made my map into some sort of RPG/Defense. I had only 2 Modes, Sunken and Ghost Towers (cloaked bunkers with ghosts in them). I added levels and more hero levels and thats where we are now.

Game/Map name
Linkin Park Defense Version number

Gameplay
    25 Different Levels will come in and try to destroy what you are protecting, dear old LP Home (please don't laugh, I had no better idea). It has 9999 health so your sure it won't die... ever... or will it?

How to play
    You start off with a chooser in front of you, right now there are only 3 modes to choose from, ghost towers, sunkens and cannons. Feel free to suggest any additional defense modes. After choosing which mode you would like to play in, you take your builder to any corner in the map that hasn't already been taken by another player and start building your defense.

    Most people know how to play because they have already played hundreds of different of defense maps, but sometimes there are some frustrating people that I won't call (you know what) start building anywhere without regard for spawns or other things. And then they get frustrated because they aren't getting any kills and what not. Don't be one of them, read this thread  .

    Anyways, after you've build your defense; take your civilian that you started out with at the protoss heal beacons to the temple where you upgrade your weapons. When you can upgrade you will automatically be notified, you will bring "yourself" to the temple and will be transformed into the next level. 

    Use civs at lower bottom center to buy items as in many other defense maps, you may place 2 civs on another player's egg and give civs to them. Try not to use the civs in the lower right, or you may end up banning yourself or someone else on aciddent; unless of course you plan on banning someone  .

    If you get ghost towers be sure to upgrade, as some people never do.

Thats pretty much all of the playing instructions  .

Defense Levels
Coming soon. (Willing to put your name in as an NPC if you come up with this, as I haven't the time unfortunately.)

Hero Levels
Civ  0 Kills Invincible 5 Armor 0 dmg
Zealot 0 Kills 1000 hp 100 shields 10 armor 50 dmg
Firebat 25 Kills 1500 hp 15 armor 50 dmg(splash upgrade) +5 each up (at bay)
Marine 100 Kills 2000 hp 20 armor 325 dmg +5 each up (at bay)
Golith 175 Kills  1250 hp 75 armor 500 dmg ground 1000 dmg air
Sniper 250 Kills  4000 hp 200 armor 3000 dmg +5 each up (at bay)

Modes/Races that you can choose
Terran - builds ghost towers (cloaked bunkers with ghosts inside) 50 dmg +15 each up (at bay) Terran race is the easiest
Zerg - builds sunkens fixed attack of 275 (no air dmg) Zerg race is medium
Protoss - builds cannons fixed attack of 175 ground and 350 air Protoss race is hard.
got some mode/race ideas? post here!

Terran race in detail
    The Terran race can build ghost towers at 100 minerals each. They first start out with 1000 minerals to build with or upgrade with. Upgrades cost 5 minerals and each upgrade increases by 5 minerals. Because the Terran race is so easy, you can have upgrades for your hero during the time you are a firebat, marine, and sniper.

Zerg race in detail
    The Zerg race can build sunkens and ONE hatchery. Before you can start building sunkens, you must choose the area where you are building, (top/bottom left/right). After choosing the area on where you are building, a hatchery must be built to provide creep(duh). You must choose carefully however, the hatchery costs 300 minerals and you start out with 300 minerals, if you cancel it, you will not get additional minerals to build another one. Starting at with only 10 drones that build sunkens for free. After the 10 drones are used up, you must buy more for $1 when you receive money for killing at least 10+. The Zerg race cannot upgrade their hero with the bay.

Protoss race in death
    The Protoss race can build pylons and cannons. The Protoss race have no bay, so you cannot upgrade your hero or marines if you buy some. Cannons do weak damage to ground, at only 175, they are only good if you maze. The Protoss race cannot upgrade their hero with the bay just as the zerg race.

Based off
Maze Defense 3
Tower Defense 2.9 Plus
Sunken 10 Way Advanced
Cops and Robbers
Island TD (Warcraft 3: The Frozen Throne)
and of course... Linkin Park 

Screenshots
Coming Soon. (Willing to put your name in as an NPC if you come up with this, as I haven't the time unfortunately.)

Firsts
First Linkin Park based starcraft map(apparently not)
First Linkin Park thread in "Maps in Production"(not so)

Other
Comments, advice, suggestions? feel free to post here... thats what its for right? Currently in beta, you can feel free to try it out if you wish. I'd also like to request beta testers, post if your intrested.

Developed in conjunction with Clan [RKS] visit the Clan [RKS] Offical Website
Over there, I am known as [RKS]i/you.got.pwned

Linkin Park Defense v0.50 Beta

[progress]50[/progress]
50% Completed

[progress]90[/progress]
90% enjoy playing this map(information gathered from users who played the map when I hosted it on bnet)


QUOTE(Linkin Park Defense Changelog.txt)
-----------------------------
Linkin Park Defense Changelog
-----------------------------

Linkin Park Defense v0.50 Beta Released Oct 17 2005
+Reduced LP Home armor by 15
+Fixed civ exploit where you didn't need to choose a race to get civs
+Fixed walling exploit at spawnpoints
+Added stacking
+Added music (map now 1 mb dl)
  There will be an option of downloading the map that has music included and one without.
+Added option to turn music on/off
+Fixed a possible exploit where if you didn't do anything, you would get free civs
+Added unit names for each level i e: Level 4 displays "Level 4 - Tanks" instead of just "Level 4"
+Added unit difficulty level name to each race

Linkin Park Defense v0.49 Beta Released Jul 23 2005
+Lurkers can now upgrade their attack
+Lurker users can now by minerals
+Fixed drone exploit in lurker mode

Linkin Park Defense v0.48c Beta Released Jul 22 2005
+Player 7 AI now smarter

Linkin Park Defense v0.48b Beta Released Jul 21 2005
+Fixed problem with lurkers not being able to burrow
+Fixed problem with chooser respawning after choosing lurker mode
+Changed control of lurkers in choose area from Player 7 to Player 5

Linkin Park Defense v0.48 Beta Released Jul 21 2005
+Added new race/mode: Lurker (Insane)
+Added 500 hp to all levels
+Armor for all defense levels revamped
+Attack for Level 10 and below revamped
+HP for Level 10 and below revamped
+Reduced attack damage on all races by 25%
+Reduced attack damage gained per upgrade on Ghost Towers further by 5%
+Reduced attack damage on Cannons further by 10%
+Reduced attack damage gained per upgrade on marine by 25%
+Reduced attack damage gained per upgrade on Sarah Kerrigan by 25%
+Reduced corsair attack damage by 25%
+Increased attack damage on Wraith by 15%
+Increased attack damage on Mutalisk by 15%
+Increased attack damage on Valkerie by 15%
+Increased attack damage on Infested Kerrigan by 10%
+Increased attack damage on Hydralisk by 10%
+Increased attack damage on Devourer by 10%
+Decreased Kills equals money rate by 25%

Linkin Park Defense v0.47 Beta Released Jul 20 2005
+Added 5 new levels, totaling 25 levels overall
+Fixed Player 5's wrong color from orange to green
+Fixed problem with devourer and valkerie kept colliding with each other in mid air

Linkin Park Defense v.0.46 Beta Released Jun 22 2005
+Fixed problem where when choosing cannon mode only gives you 100 minerals
+Fixed problem where when upgrading to a sniper weapon, the sniper weapon would be given but robot would not be removed
Report, edit, etc...Posted by IceWarrior98 on 2005-07-21 at 02:06:08
Ok first off, there are imbalance issues EVERYWHERE, i beat it all by myself no problem...first off, I dont know how your doing Kills = Cash, but you get WAY too many civs, I had an army of marines with 25 upgrades by the 4th level...theres no need for the defence u choose. I give it 4/10 just because its way too easy to beat, especially if I beat it.
Report, edit, etc...Posted by ShadowWarrior on 2005-07-21 at 02:27:52
Here goes... the map is too easy... my suggestion is to make it harder... that's all I have to say.
Report, edit, etc...Posted by Alex1102002USA on 2005-07-23 at 15:50:53
QUOTE(IceWarrior98 @ Jul 20 2005, 11:06 PM)
Ok first off, there are imbalance issues EVERYWHERE, i beat it all by myself no problem...first off, I dont know how your doing Kills = Cash, but you get WAY too many civs, I had an army of marines with 25 upgrades by the 4th level...theres no need for the defence u choose. I give it 4/10 just because its way too easy to beat, especially if I beat it.
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QUOTE(ShadowWarrior @ Jul 20 2005, 11:27 PM)
Here goes... the map is too easy... my suggestion is to make it harder... that's all I have to say.
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In response to your feedback, I have easily churned out v0.48 within a day (and I thank you for doing so), I've made it a lot harder, near impossible in the end. Look in the changelog for more info.

QUOTE(Linkin Park Changelog.txt)
-----------------------------
Linkin Park Defense Changelog
-----------------------------

Linkin Park Defense v0.48 Beta Released Jul 21 2005
+Added new race/mode: Lurker (Insane)
+Added 500 hp to all levels
+Armor for all defense levels revamped
+Attack for Level 10 and below revamped
+HP for Level 10 and below revamped
+Reduced attack damage on all races by 25%
+Reduced attack damage gained per upgrade on Ghost Towers further by 5%
+Reduced attack damage on Cannons further by 10%
+Reduced attack damage gained per upgrade on marine by 25%
+Reduced attack damage gained per upgrade on Sarah Kerrigan by 25%
+Reduced corsair attack damage by 25%
+Increased attack damage on Wraith by 15%
+Increased attack damage on Mutalisk by 15%
+Increased attack damage on Valkerie by 15%
+Increased attack damage on Infested Kerrigan by 10%
+Increased attack damage on Hydralisk by 10%
+Increased attack damage on Devourer by 10%
+Decreased Kills equals money rate by 25%


ADDITION:
Version 0.48 Beta is riddled with bugs, and therfore has caused a release of v. 0.48b Beta:

QUOTE(Linkin Park Defense Changelog.txt)
-----------------------------
Linkin Park Defense Changelog
-----------------------------

Linkin Park Defense v0.48b Beta Released Jul 21 2005
+Fixed problem with lurkers not being able to burrow
+Fixed problem with chooser respawning after choosing lurker mode
+Changed control of lurkers in choose area from Player 7 to Player 5


ADDITION:
A minor update has been released:

QUOTE(Linkin Park Defense Changelog.txt)
-----------------------------
Linkin Park Defense Changelog
-----------------------------

Linkin Park Defense v0.48c Beta Released Jul 22 2005
+Player 7 AI now smarter


ADDITION:
Version 0.49 has been released:

QUOTE(Linkin Park Defense Changelog.txt)
-----------------------------
Linkin Park Defense Changelog
-----------------------------

Linkin Park Defense v0.49 Beta Released Jul 23 2005
+Lurkers can now upgrade their attack
+Lurker users can now buy minerals
+Fixed drone exploit in lurker mode
Report, edit, etc...Posted by Snipe on 2005-07-23 at 15:51:47
didn't you already do this?
Report, edit, etc...Posted by Alex1102002USA on 2005-07-23 at 15:53:57
Well, I never finished it..
Report, edit, etc...Posted by Oo.ZeALoT.oO on 2005-07-23 at 18:23:40
Yeah didnt u already have a topic about this? Your only supposed to have 1 topic about your map currently in production.
anyways i dont like Linkin Park....
Report, edit, etc...Posted by Alex1102002USA on 2005-07-26 at 18:34:04
QUOTE(Alex1102002USA @ Jul 20 2005, 10:14 PM)
After a long month of finals, summer school and finally coming back to look at my topic hopefully, to find that it had been locked unfortunately; I've released version 0.47 Beta in the hope of reviving this long forgotten thread. Also, I'm willing to put your name in as an NPC if you assist me with the coming soon areas.
[right][snapback]266802[/snapback][/right]


ADDITION:
I seriously need more feedback please.

I need more race/mode ideas, got any?

Alex

ADDITION:
As we near half completion of the map, I have removed the map from public, and will be hosting newer versions for beta testers, post if your intrested.
Report, edit, etc...Posted by ShadowWarrior on 2005-07-27 at 07:25:25
If you want, I can help you beta test the map when I have the time. PM me the time(Include the time zone too), gateway and channel when you got a new version ready to test, that is if you are willing to let me test tongue.gif

Unfortunately, I might not have the time sometimes.
Report, edit, etc...Posted by Alex1102002USA on 2005-08-07 at 15:20:15
I am still looking for beta testers, post if you are intrested in seeing this map through.

-alex
Report, edit, etc...Posted by Alex1102002USA on 2005-08-18 at 20:26:29
Version 0.50 Coming soon.
Report, edit, etc...Posted by nitnit on 2005-08-19 at 15:29:34
I was wondering, which songs will we be listening to ingame? Or you do move a civ to a beacon to control that?
Report, edit, etc...Posted by Stealth on 2005-08-19 at 15:39:06
prolly linkin park music, jus a suggestion...
Report, edit, etc...Posted by nitnit on 2005-08-19 at 16:34:41
QUOTE(Stealth @ Aug 19 2005, 01:39 PM)
prolly linkin park music, jus a suggestion...
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hence I said SONGS

I already knew it would be LP, just wondering which tracks, unless he puts all of em in, then it would be like a 40 megabyte map...
Report, edit, etc...Posted by Stealth on 2005-08-19 at 16:36:06
he should put linkin park jay z collision course songs in it
Report, edit, etc...Posted by MapUnprotector on 2005-08-19 at 16:37:42
If you are going to have songs I suggest you have 2 versions of this map, one with and one without songs. Songs would really increase the filesize.
Report, edit, etc...Posted by Stealth on 2005-08-19 at 16:39:09
yea and ppl wouldnt wanna wait an hour jus to play a map, theyd rather play the game for defense part not the music part of it....
Report, edit, etc...Posted by nitnit on 2005-08-19 at 16:42:20
wrong quote sorry tongue.gif

well anyways, someone said jayz songs.


NO
NO
NO
NO
NO
NO
NO
NO
NO

jay Z ruined LPs name there!
Report, edit, etc...Posted by Stealth on 2005-08-19 at 16:43:25
Jay Z made them better then what they were before....
Report, edit, etc...Posted by nitnit on 2005-08-19 at 16:44:49
QUOTE(Stealth @ Aug 19 2005, 02:43 PM)
Jay Z made them better then what they were before....
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jay Z made it... rapified...

Report, edit, etc...Posted by Stealth on 2005-08-19 at 16:46:03
some of their songs were rap like before there cd with jay z
Report, edit, etc...Posted by nitnit on 2005-08-19 at 16:46:48
QUOTE(Stealth @ Aug 19 2005, 02:46 PM)
some of their songs were rap like before there cd with jay z
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like 2... and im not counting reanimation.

LP is all about the blending of rap with rock.
Report, edit, etc...Posted by Stealth on 2005-08-19 at 16:48:53
yea thats what linkin park is all about, and thats why its good, cuz rap and rock are the biggest types of music today....
Report, edit, etc...Posted by FatalException on 2005-08-20 at 16:10:55
jay z= big no-no. if u can (and i cant so bored.gif ) add stacking. a lot of d maps are made better by adding stacking (but some are ruined forever!!!! be warned)
Report, edit, etc...Posted by Alex1102002USA on 2005-08-27 at 15:16:05
I think i'll put numb in there, but its probably going to be a 2mb dl with any song in it. since i cant put mp3 files in.

ADDITION:
QUOTE(FatalException @ Aug 20 2005, 01:10 PM)
jay z= big no-no. if u can (and i cant so  bored.gif ) add stacking. a lot of d maps are made better by adding stacking (but some are ruined forever!!!! be warned)
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Stacking? i tried that, but it didnt work, i told it to turn off vision for everyone but it did not work. im probably not making any sense, i mean i put turn off vision for current player on location whatever on team defenders.

Other notion: im considering a new race of vultures w/ mines, tell me what you think,

p.s. its my idea! dont steal it
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