This is really killing me...
Ok, I'm making a survival map here and I am having Red control the waves of enemies.
Here is the problem.
What I want is for the timer to STOP when Red does not have a civilian on one of the wave beacons, but it does tick down when the civilian is ON one of the beacons.
I realise this can be done through the switches. I tried to do it myself but quickly found myself VERY VERY confused.
This is how I had it up before. And then realised it wouldn't work
5 different triggers set up, all the same just a different location. Rather then post them all I'll just list it as one. (5 different sets of waves.)
C:
P1 brings exactly 0 (unit) at (wave1,2,3,4,5)
A:
Pause timer.
Preserve tigger
Comment
Now naturally, it wouldn't work since the timer stays paused because P1 doesn't control a civ on the OTHER wave beacons.
Now, I thought about this. But it quickly went over my head.
On each of the wave triggers I have 5 switches set like this. I'll take wave 1 as an example.
C:
P1 brings exactly 1 Civ to Wave1
A:
Set switch: Wave1
Clear Switch 2
Clear Switch 3
Clear Switch 4
Clear Switch 5
Create 10 Zergling at Spawn 1
Create 10 Zergling at Spawn 2
Create 10 Zergling at Spawn 3
Create 10 Zergling at Spawn 4
Wait 10 seconds
Preserve Trigger
And then SOMEHOW link a unpause trigger to this.
But, theres where it gets confusing

Anyone understand my aweful (I think...) explanation?