Staredit Network

Staredit Network -> UMS Assistance -> Bunkers
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-21 at 09:01:54
ok so i did what the tutorial said to make the bunkers go invisible and still fire, i have it exactly the same way in order and all, but the bunkers wont go invisible, they just stay there regular, then i thought well maybe if i added a disable doodad , but that didnt work

anyone know why it wont work?? helpsmilie.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-21 at 09:39:20
U just move the bunker somewhere else with units inside n it'll shoot, u dont need to disable it.
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-21 at 09:41:09
ty vic, (and i like your maps tongue.gif )

edit - ok now i get my very first bunk to go invincible and i see my lil color on the screen in the fog, but the rest of my bunks dont go there, do i have to make more locations for them to go to?
Report, edit, etc...Posted by roule on 2005-07-21 at 14:50:20
Yes, because bunkers dont stack.
Report, edit, etc...Posted by l)ark_13 on 2005-07-21 at 15:18:23
Cant you just move them then remove them or would that screw up the people in the bunker?
Report, edit, etc...Posted by Sniper on 2005-07-21 at 15:21:15
That wont work. What people do to stack bunkers is put a bunch of 3x2 buildings in the exact same spot. Now instead of just moving the bunker, they remove one of the buildings and move the bunker to that spot.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-07-21 at 15:49:04
or just make lots of computer player buildings and make a trigger
that fallows the computer building.
remove that computer building and it will move the bunk there.
this would only take 3 triggers for this.

or the new way that Mp)Sniper said just move it under that norad 2 plane crash.
Next Page (1)