This experience system provides an unlimited amount of levels. It uses "experience left to gain" rather than "current experience". Every time you level, the amount of experience you need to gain will be doubled. This can be changed to tripled or quadrupled or even higher by changing the variable in multiplication. It's still buggy however, because the triggers take a while to calculate the experience.
Walk up to a unit to make them spawn.
Gas is your current level.
Leaderboard shows how much experience you need.
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That works prety well.
I saw what you meant about it being buggy. It gets really slow....
Um, hypertriggers? I dont make maps and I know that...
Conditions-
Always
Effects-
Wait(0) x Max - 1
Preserve Trigger
Three of these, and you're map will be sped up amazingly. Remeber, don't do it for All Players or a group, put it on 1 active player three times.
Hmm, look at the map, I have THREE!
Give the hypers to both player 1 and 2. That's probably why it's "slow" like you say.
First thing I'm going to do when I get home is play this.
(before C trigger)
I know its a bit kate to say this, but is it possible to add only 1/3 of the current exp needed? or does it only work for doubling?