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Staredit Network -> Concepts -> The Love/Hate system
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-22 at 21:36:17
Originally posted here.
QUOTE
The title gives me an awesome idea- perhaps I might put it in Concepts.
What if someone made a map with a system sorta like Fable where your actions would determine your enemies, and the storyline, etc. This could be done by introducing two scores- A Hate and a Love score. When you reach 0 Love and 0 hate, you are neutral, then you begin to go down either slope. Triggers would add a love or hate score to someone for certain actions. Quests would have multiple outcomes, for example a quest could begin in a certain way, but "forks" in the "storyline road" would add to hate or love. For example, lets say you have to slay Aster by command of Mini Moose 2707 tongue.gif. You then would be offered to join aster's horde. If you did, you would gain Hate points.

[eureka]
Perhaps after joining Aster's horde, you would gain a "hate aura" that adds a certain number of hate points per certain amount of time. Auras could be upgraded by completing certain quests or buying them. You could also have Love auras when doing certain things. Auras would be generated by joining certain organizations.
[/eureka]

Hate points would give you hate abilites and hate upgrades, perhaps different units for diffferent levels of "Hate". Evil units would be Zerg, good units Protoss, and neutral units could be Terran.

This could even become a campaign, with your Hate/Love etting the next scenario setting the next scenario.

This would even be a relatively easy idea to implement, just add a kills/deaths/build score to triggers and create aura players, which are much like the players used for looping music. The storyline forking is already an idea discussed by BeeR_KeG.

A downside of this is that the system might turn out to be buggy with people having both Hate and Love auras, however this could be fixed. Also, a level of antithesis might be annoying, Love this, Hate this, Love that, Hate that (sort of like Metroid Prime 2: Echoes). The reason such antithesis would be necessary is side-specific shops to sell side-specific items, which must be an integral part of the game in order to get people to join certain sides.

Someone might have already got this idea, I didn't read all four pages.

Opinions? Ideas? Elaborations? Already said?

Report, edit, etc...Posted by Hitl1r1 on 2005-07-22 at 21:42:28
I think its like a mix between starwars and something else. Seems like a good idea, but how would u do the love thing.
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-22 at 21:47:04
Same way you do the hate thing.
Report, edit, etc...Posted by Hitl1r1 on 2005-07-22 at 21:49:11
I think light and dark just works better, because the Evil Horde can be dark, and Yoshi Da Sniper can be light side, it works easier that way
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-22 at 21:51:52
The whole SEN thing was an example.
Report, edit, etc...Posted by Hitl1r1 on 2005-07-22 at 21:57:57
OOooo i was wondering, but it is still a good idea though biggrin.gif tongue.gif
Report, edit, etc...Posted by Forsaken on 2005-07-22 at 23:00:42
Sorry Dr. it's been done.

I did something VERY similar to this in an RPG that I never finished. But, I had that system completed. Here is what I did:

I made a pylon to represent the "Holiness". It was on a scale of 1-100.

Let's say you were offered a quest. If you say no, it drops your score "X" amount of points. Once you got to 30/100 you started becoming "evil". NPC's would reply with more of an edge. I.E. Instaed of "Hi Bill how are you?" they would reply with "What the hell do you want!? Pig!". But, if you did do the quest it would reais your deaths "Y". If you got to about 70/100 you were considered good. So, the NPC's would be nicer to you.

The only bad thing about it is, the strings. You use a LOT of strings. Because, I changed almost the entire game with this system. Shops, People, Enemies, Friends etc... It was a cool system, I just never finished the map. But, I am doing something similar in my current map. I WAS going to keep it secret. But, you just had to say something! bleh.gif... I am making the system the same way. But, I will not tell you what it;s for. I don't want to spoil anything! tongue.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-22 at 23:44:10
Damn you, Forsaken. However, your system is one sided, being evil is a purely bad thing, I was suggesting two equal sides. I also introduced Auras. I think that this system is proabaly like an expansion to your Holiness system.
Now I'm going to have to move Mansion to the TBFL rack and start something with this system, just to outdo Forsaken.
Report, edit, etc...Posted by Forsaken on 2005-07-23 at 00:01:11
No need to outdo. I liked the fact that you got a cool idea. Even if it has been though of before. Nothing wrong with that! It's always good too see people thinking outside of the box. That's what keeps UMS alive. Is people thinking of cool new ideas! Keep it up. I would love to play your map if you can properly implement this system. Although, it is very hard! pinch.gif... I had to drop mine because of the string usage. I used well over 800 strings for it. And that was just for the player. I still had to add comments and what not too it! bleh.gif Good Luck!
Report, edit, etc...Posted by Oo.Ordinary.oO on 2005-07-23 at 11:04:47
Meh... ive been trying to do that for awhile not that its hard i just havnt tried much closedeyes.gif
Report, edit, etc...Posted by Forsaken on 2005-07-23 at 11:33:12
Yeah, it's really easy if you think about it. All you need is about three death counters going.


A=Deaths are At least 50 & At Most 69 Player is Nuetral.
B=Deaths are At Least 69 & At Most 100 Player is "Good"
C=Deaths are At Least 0 & At Most 50 Player is Evi.
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-23 at 23:20:40
When you add auras and other things you have to put in switches, but it still extremely easy.
I am going to make a map based on this system, I think it's a good idea and will probably turn out well. I plan to put this system as the major point of the game, unlike forsakens holiness idea.
I dont think I will use that many strings, because I wont include interaction with ordinary civilian NPC's, and I will also keep it singleplayer.
After this is done, I think I'll redo my current map in progress.
Elaboration on the system-
Auras of can belong to an area, adding a certain amount of evil or good. If your hate/love rating is higher than than an areas aura rating, you will not get an increase.
If youhave a certain rating of hate/love and your in a aura of the opposite type, you will take damage. If you have less points (you are more neutral) you will lose hate/love points.
Report, edit, etc...Posted by axblader on 2005-07-24 at 00:10:43
Ha!
I've done this all before u guys did!

If any of you remeber my Spacemen RPG...
But it had a good/evil thingy in it, if u killed badguys, u gained good points, if u killed ur teamates u lost points.
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-24 at 02:48:36
And this led to...
I don't think anyone has made a map revolving around this system, or implementing all of the features i have mentioned in this thread.
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