Staredit Network

Staredit Network -> UMS Assistance -> Unseen for one, seen for other.. how ?
Report, edit, etc...Posted by smilodon on 2005-07-23 at 10:19:55
The map " God's Land Super Units (reg " uses this thing. The GOD has Player 1 Player 2 Player 3 Player 4 Player 5 and Player 6 beacons in his "Heavean" area. These beacons belong to the Player 1 to Player 6 as said above, and they are all in different colour.

The thing is that the god player is the only one who sees them. Player 1 to Player 6 does not see these beacons.

I made some tests... if i am player 1 and i use the scan sweep then i dont see any on the Player 1 to Player 6 beacons at the Heaven area. But if im the player God i see all of them.

With staredit i see this trigger...

Always

Create 1 Terran Beacon at "Hero Select - Player 1" for Player 1
Create 1 Terran Beacon at "Hero Select - Player 2" for Player 2
...

And i cant find any special triggers that make the Beacons visible for only the GOD player.

I really need to use this effect in one of my maps, anyone here knows how to do it ???

helpsmilie.gif confused.gif
Report, edit, etc...Posted by Snipe on 2005-07-23 at 12:00:43
Ok i don't understand what your problem is.. Are the beacons not there?? Or you can't see player 6 and p1 beacons
Report, edit, etc...Posted by smilodon on 2005-07-23 at 12:12:42
The thing is that the god player is the only one who sees these beacons. Player 1 to Player 6 does not see their own beacons in the Heaven area. They see other beacons though... ones not in heaven area. So these Player 1 to Player 6 beacons at heaven area are visible to only Player GOD, not to any other player.

My problem is that i need the same trick for one of my maps. But i have no clue how to do it. Anyone ? helpsmilie.gif
Report, edit, etc...Posted by Hitl1r1 on 2005-07-23 at 14:04:14
Umm i dont get what your problem is
Report, edit, etc...Posted by Zell-III on 2005-07-23 at 16:46:18
I understand what you mean i think, you want the other players not to be able to read the beacon, simple disable the beacon and give it to the player "god" thats all you have to do happy.gif
Report, edit, etc...Posted by smilodon on 2005-07-23 at 16:53:15
confused.gif how do i disable a beacon ? Im a kind of noob here. Is it possible in staredit or where ?

And if i give it to the player god, then the beacon color is wrong. The right beacon color is needed and so, that its unseen for other players (P1-P6).
Report, edit, etc...Posted by pimpinelephant on 2005-07-23 at 17:19:23
i think its disable doodad state that your looking for
Report, edit, etc...Posted by smilodon on 2005-07-24 at 06:29:38
You mean this ?

http://www.smempire.org/tutorials/doodadtut.php

I followed the guide. All i got was a disabled Terran Beacon. Player 1 can see it, God can see it... all saw it. It didnt cloack or dissapear for P1 to P6 players.

Did i say im making this map for the original Starcraft ... not for the new Broodwar version.

So no one knows haw this thing is done on the " God's Land Super Units (reg " map ? I really need that effect... please.

Edit:

Heres the URL to the original map... http://www.aarecon.com/eestiaa/GL.scm <- download it and please tell me how this trick was made.
Report, edit, etc...Posted by Deathknight on 2005-07-24 at 08:57:43
smilodon, you can use the "Give" trigger to give the beacon to player 12. It will retain its original colour and none of the players will see their beacon.

If using Staredit or SCXE, find the player 12 trigger pack somewhere in the Downloads Database. If using Starforge you can just type in p12.
Report, edit, etc...Posted by smilodon on 2005-07-24 at 10:15:15
Deathknight your a genious ! Thanx alot. smile.gif

But if someone figures out the method used on the God Land map, im interested to know that one 2.

ADDITION:
cry.gif Damn it didnt work... at the beginning the Player 1 sees his beacons... then its given to player 12, but the map is revealed near the beacon so Player 1 sees where his beacon was.

What i need is that he only sees black fog of the war, even though he has a beacon under it.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-24 at 10:54:46
Sounds to me like you need to make hyper triggers to speed up the trigger so that he doesn't see it.
(if you don't know what hyper triggers are their triggers that are made with the wait(0 seconds) and copy the wait trigger until the whole line is complete then delete 1 wait and put preserve trigger)
Report, edit, etc...Posted by smilodon on 2005-07-24 at 13:44:16
pinch.gif I already have hyper triggers. Player 1 still sees the area for like 1 millisecond where his beacon was.
Report, edit, etc...Posted by Deathknight on 2005-07-24 at 19:50:25
Try placing all the beacons for player 12, then as a trigger, do this:

Trigger
Conditions:
¤ Always.
Actions:
¤ Give 1 beacon owned by player 12 at anywhere to player 1.
¤ Give 1 beacon owned by player 1 at anywhere to player 12.


It should give the beacon to player 1 and back to player 12 too fast for player 1 to gain vision, and the beacon should end up being red or whatever colour you're using for player 1, the way you want it.

If you have more than one beacon, let's say you have 8...
Then you'd do:

Trigger
Conditions:
¤ Always.
Actions:
¤ Give 1 beacon owned by player 12 at anywhere to player 1.
¤ Give 1 beacon owned by player 12 at anywhere to player 2.
¤ Give 1 beacon owned by player 12 at anywhere to player 3.
¤ Give 1 beacon owned by player 12 at anywhere to player 4.
¤ Give 1 beacon owned by player 12 at anywhere to player 5.
¤ Give 1 beacon owned by player 12 at anywhere to player 6.
¤ Give 1 beacon owned by player 12 at anywhere to player 7.
¤ Give 1 beacon owned by player 12 at anywhere to player 8.
¤  -----> Insert whatever other beacons you're giving away to whatever players here <-----
¤ Give all beacon owned by all players at anywhere to player 12.
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