Staredit Network

Staredit Network -> UMS Assistance -> Is This Possible
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-23 at 23:09:45
Is it possible to create a unit next to you, saying that you are in a samll area. Then make the unit P8, then quickly change it to player 6, say P8 is computer and P6 in Neutral. So now the unit is neutral.

Can you make the unit not attack you, and make it so when you attack it, it doesnt move/run away

????????????????????

helpsmilie.gif helpsmilie.gif confused.gif


ADDITION:
CANT ANYONE ANSWER A DAMN QUESTION!!!

plz...
Report, edit, etc...Posted by slayer766 on 2005-07-23 at 23:13:41
No need to yell. lol I think that a Neutral unit being attacked will not move nor attack you back.
Report, edit, etc...Posted by Grouty on 2005-07-23 at 23:14:59
just create it for p8 and constantly order it to stop at that location
Report, edit, etc...Posted by Corbo(MM) on 2005-07-24 at 00:30:52
(conditions you want)

issue order all anyunit owned by playerX Stop at locationX
preserve trigger


using hyper triggers will make the stop reaction even faster so it won't have not even a chance to move away or answer fire
Report, edit, etc...Posted by Snipe on 2005-07-24 at 02:23:37
I think you could make The unit that you don't want killed invinsible than change the player and make it die? thats all i can say..
Report, edit, etc...Posted by Sniper on 2005-07-24 at 02:30:12
QUOTE(corbo @ Jul 23 2005, 08:30 PM)
(conditions you want)

issue order all anyunit owned by playerX Stop at locationX
preserve trigger
using hyper triggers will make the stop reaction even faster so it won't have not even a chance to move away or answer fire
[right][snapback]268921[/snapback][/right]

Theres no such thing as a stop order.

What you should do is create a location in water or an unwalkable terrain. Then move that ground unit, has to be ground unit, to the location. The unit will never move and if any commands are given to it, it not follow orders.
Report, edit, etc...Posted by IceWarrior98 on 2005-07-24 at 02:34:55
its that simple? Just make a trigger "teleport" the unit to unplacable terrain? God damn why do thing like that have to be so simple.
Report, edit, etc...Posted by PCFredZ on 2005-07-24 at 11:04:44
-.-; he's in Oo too...
Report, edit, etc...Posted by Tuxedo Templar on 2005-07-24 at 11:34:00
Actually there's a good way to do this that I found out about recently. It works perfectly because the unit then resumes it's previous orders when its done. Simply move the unit to a location it can't move to, like over water terrain (if it's ground) or in the middle of a cluster of liftoff buildings (if it's an air unit).
Report, edit, etc...Posted by PCFredZ on 2005-07-24 at 15:58:56
QUOTE(Tuxedo Templar @ Jul 24 2005, 11:34 AM)
Actually there's a good way to do this that I found out about recently.  It works perfectly because the unit then resumes it's previous orders when its done.  Simply move the unit to a location it can't move to, like over water terrain (if it's ground) or in the middle of a cluster of liftoff buildings (if it's an air unit).
[right][snapback]269153[/snapback][/right]

:gasp: Tux, you were actually beaten to the chase... check IceWarrior98's post (2 before yours).
Report, edit, etc...Posted by Sniper on 2005-07-24 at 16:48:40
And i beat IceWarrior98(1 post before his)
But Tux also added how air units could be stopped.
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-24 at 19:23:56

null
Trigger
Players:
¤ Who Ever Unit Belongs Too
Conditions:
¤ Always
Actions:
¤ Move 'Unit' from 'Anywhere' to 'Location'
¤ Preserve Trigger



that should work, if it doesnt, then im not really sure
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-07-24 at 19:28:21
It really should work
Report, edit, etc...Posted by PCFredZ on 2005-07-24 at 22:22:20
Tux's explanation was pretty much the best bet.
Report, edit, etc...Posted by Corbo(MM) on 2005-07-24 at 22:47:06
QUOTE(Mp)Sniper @ Jul 24 2005, 12:30 AM)
Theres no such thing as a stop order.

What you should do is create a location in water or an unwalkable terrain. Then move that ground unit, has to be ground unit, to the location. The unit will never move and if any commands are given to it, it not follow orders.
[right][snapback]268982[/snapback][/right]


oh yeah i'm sorry i really needed to sleep at that time... yeah there isn't what you can do is cover the unit with a 1x1 location and do the move unit trigger but for the same location so it will be moving to the center of the location and won't be able to move to any other place

Note: the location must be always centered on the unit
Report, edit, etc...Posted by cop29 on 2005-07-24 at 23:27:42
~If The Owner Of The Unit Is Set To Neutral, The Unit Will Not react To Anything That Happens In The Game. He Will Not Attack, He Will Not Move.~
Report, edit, etc...Posted by PCFredZ on 2005-07-25 at 09:18:54
QUOTE(Tuxedo Templar @ Jul 24 2005, 11:34 AM)
Actually there's a good way to do this that I found out about recently.  It works perfectly because the unit then resumes it's previous orders when its done.  Simply move the unit to a location it can't move to, like over water terrain (if it's ground) or in the middle of a cluster of liftoff buildings (if it's an air unit).
[right][snapback]269153[/snapback][/right]

I'd like to direct all your attention to this quote, because it offers the complete solution to any scenario. Please, people, the answer has been given. Lock this topic already. pinch.gif
Next Page (1)