Using hyper triggers:
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always. |
| Actions: |
¤ Center location labeled 'Hero' on Hero owned by current player at 'Anywhere'.
|
| ¤ Preserve trigger. |
If the location moves to the center of the map after a death, it might be wise to have two locations that center on the Hero at the other location, for example:
Center location '1'...at '2'
Then in a separate trigger:
Center location '2'...at '1'.
I was having trouble with the location moving, but doing this seemed to keep the location where it was supposed to be. Moving on...
| Trigger |
| Description: |
| Player 1 |
|
| Conditions: |
¤ Current player has suffered exactly 1 deaths of Hero.
|
| ¤ Current player commands exactly 0 Hero. |
| Actions: |
| ¤ Create 1 Hero at 'Hero' for Current player. |
You make as many of these as you want with the death count going as high as you need to go.
This is a simple method. There are others that are more complicated, and you can actually apply a counter system instead (using custom score or something), and once your score reaches zero (assuming you are counting down), your Hero will no longer be rejuvinated. You can actually check out my system in my map, A Grander Vision (newest version in this thread):
http://www.staredit.net/index.php?showtopic=18470Player six utilizes a good but slightly more complicated system than the one I gave you. The cool thing is over time he heals. His hit points go back up. Anyway, looking at that might be of some help. Good luck.